Search arXiv⌕ Search

arXiv · 0708.3166

Web Server Benchmark Application WiiBench using Erlang/OTP R11 and Fedora-Core Linux 5.0

Abstract

As the web grows and the amount of traffics on the web server increase, problems related to performance begin to appear. Some of the problems, such as the number of users that can access the server simultaneously, the number of requests that can be handled by the server per second (requests per second) to bandwidth consumption and hardware utilization like memories and CPU. To give better quality of service (\textbf{\textit{QoS}}), web hosting providers and also the system administrators and network administrators who manage the server need a benchmark application to measure the capabilities of their servers. Later, the application intends to work under Linux/Unix -- like platforms and built using Erlang/OTP R11 as a concurrent oriented language under Fedora Core Linux 5.0. \textbf{\textit{WiiBench}} is divided into two main parts, the controller section and the launcher section. Controller is the core of the application. It has several duties, such as read the benchmark scenario file, configure the program based on the scenario, initialize the launcher section, gather the benchmark results from local and remote Erlang node where the launcher runs and write them in a log file (later the log file will be used to generate a report page for the sysadmin). Controller also has function as a timer which act as timing for user inters arrival to the server. Launcher generates a number of users based on the scenario, initialize them and start the benchmark by sending requests to the web server. The clients also gather the benchmark result and send them to the controller.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

A. B. Mutiara, T. A. Sabastian. 2007-08-23. Web Server Benchmark Application WiiBench using Erlang/OTP R11 and Fedora-Core Linux 5.0. https://arxiv.org/abs/0708.3166

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

xTRUCE: A Provably Safe Arbiter for Multi-xApp Conflict Mitigation in Agentic O-RAN

The open radio access network (O-RAN) is evolving toward agentic operation, where large language model (LLM)-driven xApps/rApps generate control proposals under operator intents. However, such proposals may be conflicting, infeasible, or hallucinated, and no existing system jointly provides proposal-independent safety, priority-aware reconciliation, and traceable feedback. To this end, we propose a provably safe arbiter, namely xTRUCE, in the near-real-time (Near-RT) RAN intelligent controller for mitigating multi-xApp conflicts in gNB control. We first develop a structured xApp proposal interface and a three-layer constraint hierarchy that places physical limits and operator-defined rules above relaxable performance targets, alongside a dual-timescale control action space. A two-stage arbitration mechanism then minimizes target shortfalls in the operator-priority order to finalize safe E2 actions within the Near-RT latency budget, while returning conflict certificates to xApps and the operator for renegotiation. Finally, we implement xTRUCE in a multi-cell O-RAN use case, and evaluate its multi-process prototype through simulations with live API-backed LLM xApps and over-the-air experiments on OpenAirInterface/FlexRIC-based O-RAN stacks. Results show that xTRUCE ensures gNB control safety with $100\%$ protected services despite severe proposal hallucinations, achieves priority-consistent performance satisfaction under overload, efficiently guides LLM intent renegotiation via certificates, and keeps a delay-safe E2 control loop.

cs.NI↗

Packet iSlip

This paper examines input/output buffered crossbar switches under combined packet and cell data. Our switch architecture uses input buffering with Virtual Output Queues to avoid Head of Line Blocking. The switch fabric is a crossbar with no speedup. We use a modified iSlip [McKeown] crossbar scheduler geared towards packet data, called piSlip. Cell ports are largely unmodified from standard iSlip behavior. For packet output ports, we introduce changes to the grant pointer which minimizes output latency caused by packet reassembly. Our model uses several output states, including packet cut-through. From simulation results, we show that piSlip with virtual cut-through offers latency characteristics significantly better than unmodified iSlip with similar packet port interfaces. Simulation further shows that piSlip and iSlip have similar maximum and average buffering requirements.

cs.NI↗

Dynamic Task and Resource Scheduling Towards Space-Air-Ground-Sea Integrated Network

In the context of 6G ubiquitous connectivity, the space-air-ground-sea integrated network (SAGSIN) emerges as a new paradigm for pervasive service provisioning. To support expanding maritime activities in infrastructure-scarce ocean areas, we propose an innovative dynamic task and resource scheduling approach for SAGSIN to deliver computing services for vessels. It integrates broad-coverage satellites, relay-capable high-altitude platform (HAP), energy-sufficient coastal base station (BS), and flexibly deployed uncrewed aerial vehicles (UAVs) to accommodate wide-area, highly mobile, and sustained maritime services. To address the challenge of task scheduling across four layers, a dynamic task offloading algorithm is developed. It steers task flows toward servers with light loads, strong computing capabilities, and high-rate links based on real-time system states to reduce task execution delay, integrating an anticipatory satellite handover strategy to mitigate post-handover congestion and improving satellite resource utilization. Considering the limited endurance of UAVs, we impose residual energy constraints to ensure task backlog handover and safe return. Furthermore, the UAV-BS bandwidth allocation, UAV trajectories, and computing resource allocation are jointly optimized to enhance the connectivity among low-altitude devices and accelerate task completion. Simulation results validate the proposed method's superior adaptability to system resource variations during task execution in complex maritime environments, achieving at least a 23% reduction in average task delay over benchmarks.

cs.NI↗