Search arXivSearch

arXiv · 0806.4956

Game Refinement Relations and Metrics

Abstract

We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose probability distributions over moves, rather than single moves. Given a goal, for example, reach a target state, the question of winning is thus a probabilistic one: what is the maximal probability of winning from a given state? On these game structures, two fundamental notions are those of equivalences and metrics. Given a set of winning conditions, two states are equivalent if the players can win the same games with the same probability from both states. Metrics provide a bound on the difference in the probabilities of winning across states, capturing a quantitative notion of state similarity. We introduce equivalences and metrics for two-player game structures, and we show that they characterize the difference in probability of winning games whose goals are expressed in the quantitative mu-calculus. The quantitative mu-calculus can express a large set of goals, including reachability, safety, and omega-regular properties. Thus, we claim that our relations and metrics provide the canonical extensions to games, of the classical notion of bisimulation for transition systems. We develop our results both for equivalences and metrics, which generalize bisimulation, and for asymmetrical versions, which generalize simulation.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, Mariëlle Stoelinga. 2008-09-10. Game Refinement Relations and Metrics. https://doi.org/10.2168/lmcs-4(3%3A7)2008

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Deciding Predicate Logical Theories of Real-Valued Functions

The notion of a real-valued function is central to mathematics, computer science, and many other scientific fields. Despite this importance, there are hardly any positive results on decision procedures for predicate logical theories that reason about real-valued functions. This paper defines a first-order predicate language for reasoning about multi-dimensional smooth real-valued functions and their derivatives, and demonstrates that - despite the obvious undecidability barriers - certain positive decidability results for such a language are indeed possible.

cs.LO

Structural Liveness of Conservative Petri Nets

We show that the EXPSPACE-hardness result for structural liveness of Petri nets [Jancar and Purser, 2019] holds even for a simple subclass of conservative nets. As our main result, we prove that for structurally live conservative nets, the values of the minimal live markings are at most doubly exponential in the size of the net. This implies the EXPSPACE-completeness of structural liveness for conservative Petri nets. The result also applies to structurally bounded Petri nets, whereas the complexity of the general case remains open. As a proof ingredient of independent interest, we present an extension of known results on the bounds of minimal integer solutions to Boolean combinations of linear equalities, inequalities, and divisibility constraints.

cs.LO

Verifying Numerical Methods with Isabelle/HOL

Modern machine learning pipelines and ODE solvers are built on numerical algorithms. Reliable numerical methods are thus a prerequisite for trustworthy machine learning and cyber-physical systems. We evaluate a framework designed for verifying imperative programs and the Isabelle proof assistant as tools for proving the total correctness of four numerical algorithms: the bisection method, the fixed-point method, the perceptron, and the gradient descent algorithm. Our verifications required subtle extensions and generalisations to Isabelle's version of Taylor's theorem and higher-order derivatives. Finally, we reflect on the framework's automation, friendly syntax, and on further requirements to turn it into a verification tool for numerical methods.

cs.LO