Search arXivSearch

arXiv · 1101.4667

Sweeping an oval to a vanishing point

Abstract

Given a convex region in the plane, and a sweep-line as a tool, what is best way to reduce the region to a single point by a sequence of sweeps? The problem of sweeping points by orthogonal sweeps was first studied in [2]. Here we consider the following \emph{slanted} variant of sweeping recently introduced in [1]: In a single sweep, the sweep-line is placed at a start position somewhere in the plane, then moved continuously according to a sweep vector $\vec v$ (not necessarily orthogonal to the sweep-line) to another parallel end position, and then lifted from the plane. The cost of a sequence of sweeps is the sum of the lengths of the sweep vectors. The (optimal) sweeping cost of a region is the infimum of the costs over all finite sweeping sequences for that region. An optimal sweeping sequence for a region is one with a minimum total cost, if it exists. Another parameter of interest is the number of sweeps. We show that there exist convex regions for which the optimal sweeping cost cannot be attained by two sweeps. This disproves a conjecture of Bousany, Karker, O'Rourke, and Sparaco stating that two sweeps (with vectors along the two adjacent sides of a minimum-perimeter enclosing parallelogram) always suffice [1]. Moreover, we conjecture that for some convex regions, no finite sweeping sequence is optimal. On the other hand, we show that both the 2-sweep algorithm based on minimum-perimeter enclosing rectangle and the 2-sweep algorithm based on minimum-perimeter enclosing parallelogram achieve a $4/π\approx 1.27$ approximation in this sweeping model.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Adrian Dumitrescu, Minghui Jiang. 2011-01-24. Sweeping an oval to a vanishing point. https://arxiv.org/abs/1101.4667

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

The Stretch Factor of Planar Delaunay Triangulations Is Less Than 1.65

Delaunay triangulations are a fundamental class of plane spanners, and determining their worst-case stretch factor has been a longstanding problem in computational geometry. We prove an upper bound of \(1.65\), improving the bound of \(1.998\) due to Xia (2011) and reducing the gap to the known lower bound of \(1.5932\) by a factor of more than seven. Our proof works with the chains of circumdisks introduced by Xia, along which a path between two sites is assembled disk by disk. Xia measures such a path against a quantity attached to the whole chain, and because that quantity is not additive, his induction has to be carried alongside a separate global estimate. Our main idea is to measure the path against the progress it makes along the segment joining the two sites. This quantity is additive, so the bound becomes a Bellman recursion that forgets all but one number about the disks already passed, and we show that the bound holds if and only if a potential on the current state satisfies three local inequalities. The smallest feasible potential is the value function of that recursion, so searching for a potential becomes the problem of fitting this value function from above. The geometry of the disks reduces the fit to a linear program over functions of one variable, in which a GPT-based multi-agent system that we developed found a feasible point, certified in exact arithmetic.

cs.CG

Fast Persistent Homology Computation for Functions on $\mathbb{R}$

0-dimensional persistent homology is known, from a computational point of view, as the easy case. Indeed, given a list of $n$ edges in non-decreasing order of filtration value, one only needs a union-find data structure to keep track of the connected components and we get the persistence diagram in time $O(nα(n))$. The running time is thus usually dominated by sorting the edges in $Θ(n\log(n))$. A little-known fact is that, in the particularly simple case of studying the sublevel sets of a piecewise-linear function on $\mathbb{R}$ or $\mathbb{S}^1$, persistence can actually be computed in linear time. This note presents a simple algorithm that achieves this complexity and an extension to image persistence. An implementation is available in Gudhi.

cs.CG

Numerical Simulation of Transdermal Insulin Delivery Using a Coated Microneedle in a 2D Skin Model

In this work, we present a computational model to investigate transdermal insulin delivery using coated microneedles. A detailed skin geometry incorporating a coated microneedles was developed to analyze insulin release through the different skin layers and to evaluate the influence of key transport parameters. The model represents the major skin layers: the stratum corneum, viable epidermis, and dermis. Unstructured grids were used to achieve a reliable resolution of the model. The simulations provide insights into the permeation of insulin from the coated microneedles and the transport and distribution across the different skin layers. Finally, the simulation results were compared with experimental data to evaluate the predictive capability of the model.

cs.CG