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arXiv · 1203.2538

Spanning trees and the complexity of flood-filling games

Abstract

We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required to flood any given graph G is equal to the minimum, taken over all spanning trees T of G, of the number of moves required to flood T. This result is then applied to give two polynomial-time algorithms for flood-filling problems. Firstly, we can compute in polynomial time the minimum number of moves required to flood a graph with only a polynomial number of connected subgraphs. Secondly, given any coloured connected graph and a subset of the vertices of bounded size, the number of moves required to connect this subset can be computed in polynomial time.

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BibTeXRIS

Kitty Meeks, Alexander Scott. 2013-05-29. Spanning trees and the complexity of flood-filling games. https://doi.org/10.1007/s00224-013-9482-z

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