Search arXivSearch

arXiv · 1206.1469

Human Arm simulation for interactive constrained environment design

Abstract

During the conceptual and prototype design stage of an industrial product, it is crucial to take assembly/disassembly and maintenance operations in advance. A well-designed system should enable relatively easy access of operating manipulators in the constrained environment and reduce musculoskeletal disorder risks for those manual handling operations. Trajectory planning comes up as an important issue for those assembly and maintenance operations under a constrained environment, since it determines the accessibility and the other ergonomics issues, such as muscle effort and its related fatigue. In this paper, a customer-oriented interactive approach is proposed to partially solve ergonomic related issues encountered during the design stage under a constrained system for the operator's convenience. Based on a single objective optimization method, trajectory planning for different operators could be generated automatically. Meanwhile, a motion capture based method assists the operator to guide the trajectory planning interactively when either a local minimum is encountered within the single objective optimization or the operator prefers guiding the virtual human manually. Besides that, a physical engine is integrated into this approach to provide physically realistic simulation in real time manner, so that collision free path and related dynamic information could be computed to determine further muscle fatigue and accessibility of a product design

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Liang Ma, Ruina Ma, Damien Chablat, Fouad Bennis. 2012-06-07. Human Arm simulation for interactive constrained environment design. https://doi.org/10.1007/s12008-012-0162-z

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

J-PARSE: Jacobian-based Projection Algorithm for Resolving Singularities Effectively in Inverse Kinematic Control of Serial Manipulators

J-PARSE is an algorithm for smooth first-order inverse kinematic control of a serial manipulator near kinematic singularities. The commanded end-effector velocity is interpreted component-wise, according to the available mobility in each dimension of the task space. First, a substitute ''Safety'' Jacobian matrix is created, keeping the aspect ratio of the manipulability ellipsoid above a threshold value. The desired velocity is then projected onto non-singular and singular directions, and the latter projection scaled down by a factor informed by the altered mobility. A right-inverse of the non-singular Safety Jacobian is applied to the modified command. In the absence of joint limits and collisions, this ensures safe transition into and out of low-mobility configurations, guaranteeing locally stable reaching behavior towards target poses within, on the boundary of, and outside the workspace. The behavior is further guaranteed to be locally asymptotically stable if the starting and target configurations are not exactly singular, even if they are nearly singular. Velocity control with J-PARSE is benchmarked against approaches from the literature, illustrating its use of a single tuning parameter to simultaneously achieve high reaching accuracy and stable behavior. Applications in teleoperation, servoing, and learning are demonstrated. Videos and code are available at https://jparse-manip.github.io/.

cs.RO

NeMo-map: Neural Implicit Flow Fields for Spatio-Temporal Motion Mapping

Safe and efficient robot operation in complex human environments can benefit from good models of site-specific motion patterns. Maps of Dynamics (MoDs) provide such models by encoding statistical motion patterns in a map, but existing representations use discrete spatial sampling and typically require costly offline construction. We propose a continuous spatio-temporal MoD representation based on implicit neural functions that directly map coordinates to the parameters of a Semi-Wrapped Gaussian Mixture Model. This removes the need for discretization and imputation for unevenly sampled regions, enabling smooth generalization across both space and time. Evaluated on two public datasets with real-world people tracking data, our method achieves better accuracy of motion representation and smoother velocity distributions in sparse regions while still being computationally efficient, compared to available baselines. The proposed approach demonstrates a powerful and efficient way of modeling complex human motion patterns and high performance in the trajectory prediction downstream task. The code is publicly available at https://github.com/test-bai-cpu/nemo-map.

cs.RO

Spatiotemporal Calibration of Doppler Velocity Logs for Underwater Robots

The calibration of extrinsic parameters and clock offsets between sensors for high-accuracy performance in underwater SLAM systems remains insufficiently explored. Existing methods for Doppler Velocity Log (DVL) calibration are either constrained to specific sensor configurations or rely on oversimplified assumptions, and none jointly estimate translational extrinsics and time offsets. We propose a Unified Iterative Calibration (UIC) framework for general DVL sensor setups, formulated as a Maximum A Posteriori (MAP) estimation with a Gaussian Process (GP) motion prior for high-fidelity motion interpolation. UIC alternates between efficient GP-based motion state updates and gradient-based calibration variable updates, supported by a provably statistically consistent sequential initialization scheme. The proposed UIC can be applied to IMU, cameras and other modalities as co-sensors. We release an open-source DVL-camera calibration toolbox. Beyond underwater applications, several aspects of UIC-such as the integration of GP priors for MAP-based calibration and the design of provably reliable initialization procedures-are broadly applicable to other multi-sensor calibration problems. Finally, simulations and real-world tests validate our approach.

cs.RO