arXiv · 1512.08395
Bibliothèques numériques et gamification : panorama et état de l'art
Abstract
This article presents an overview of the main gamification projects for digital libraries, either for tagging or OCR correction. This overview is followed by a state of the art with functionalities, motivations, sociology of contributors and the scope of gamification compared to the serious games and explicit crowdsourcing. Finally a comparison of results between explicit crowdsourcing and gamification is proposed. [English Title: Digital libraries and gamification: overview and state of the art]
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Mathieu Andro, Imad Saleh. 2015-12-28. Bibliothèques numériques et gamification : panorama et état de l'art. https://arxiv.org/abs/1512.08395
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