Search arXivSearch

arXiv · 1512.08790

Dynamic Computation of Runge Kutta Fourth Order Algorithm for First and Second Order Ordinary Differential Equation Using Java

Abstract

Differential equations arise in mathematics, physics,medicine, pharmacology, communications, image processing and animation, etc. An Ordinary Differential Equation (ODE) is a differential equation if it involves derivatives with respect to only one independent variable which can be studied from different perspectives, such as: analytical methods, graphical methods and numerical methods. This research paper therefore revises the standard Runge - Kutta fourth order algorithm by using compiler techniques to dynamically evaluate the inputs and implement the algorithm for both first and second order derivatives of the ODE. We have been able to develop and implement the software that can be used to evaluate inputs and compute solutions (approximately and analytically) for the ODE function at a more efficient rate than the traditional method.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

A. O. Anidu, S. A. Arekete, A. O. Adedayo, A. O. Adekoya. 2015-12-26. Dynamic Computation of Runge Kutta Fourth Order Algorithm for First and Second Order Ordinary Differential Equation Using Java. https://arxiv.org/abs/1512.08790

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Ozaki Scheme II: A GEMM-oriented emulation of floating-point matrix multiplication using an integer modular technique

This paper addresses emulation algorithms for matrix multiplication. General Matrix-Matrix Multiplication (GEMM), a fundamental operation in the Basic Linear Algebra Subprograms (BLAS), is typically optimized for specific hardware architectures. The Ozaki scheme is a well-established GEMM-based emulation method for matrix multiplication, wherein input matrices are decomposed into several low-precision components to ensure that the resulting matrix product is computed exactly through numerical operations. This study proposes a novel GEMM-based emulation method for matrix multiplication that leverages the Chinese Remainder Theorem. The proposed method inherits the computational efficiency of highly optimized GEMM routines and further enables control over the number of matrix multiplications, which can enhance computational accuracy. We present numerical experiments featuring INT8 Tensor Core operations on GPUs and FP64 arithmetic on CPUs as case studies. The results demonstrate that FP64 emulation using the proposed method achieves performance levels of up to 7.4 to 9.8 TFLOPS on the NVIDIA RTX 4090 and 56.6 to 80.2 TFLOPS on the NVIDIA GH200, exceeding the measured performance of native FP64 arithmetic. Furthermore, for FP64 computations on CPUs, the proposed method achieved up to a 2.3x speedup in emulating quadruple-precision arithmetic compared to the conventional Ozaki scheme.

cs.MS

Eigensolvers for polynomial roots and tensor decomposition

Computing eigenvalues and eigenvectors is at the heart of the solution of many non-linear problems. For instance, finding the roots of polynomial systems reduces to computing joint eigenvectors of operators of multiplication. Similarly, tensor decomposition can be performed via the joint diagonalization of submatrices of the Catalecticant of the tensor. We describe and illustrate symbolic-numeric methods for computing the solutions of these algebraic problems from the computation of joint eigenvectors of commuting operators, and for analysing their multiplicity structure, as well as their implementation in the package AlgebraicSolvers.jl.

cs.MS

The Art of Closed-Formula Defaults: Search-Free Code Generation for Tensor Operators

Agentic search and automated optimization of GPU kernels are powerful tools for large language model inference. Their effectiveness, however, depends not on the sophistication of the search itself, but on the clarity of the optimization problem being solved. We provide an application-first approach that drives a hierarchical code generation tool from operator specifi cation down to GPU instructions, and show that a clearly defined computational model makes the optimization problem tractable.

cs.MS