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arXiv · 1606.05172

Asynchronous simulation of Boolean networks by monotone Boolean networks

Abstract

We prove that the fully asynchronous dynamics of a Boolean network $f:\{0,1\}^n\to\{0,1\}^n$ without negative loop can be simulated, in a very specific way, by a monotone Boolean network with $2n$ components. We then use this result to prove that, for every even $n$, there exists a monotone Boolean network $f:\{0,1\}^n\to\{0,1\}^n$, an initial configuration $x$ and a fixed point $y$ of $f$ such that: (i) $y$ can be reached from $x$ with a fully asynchronous updating strategy, and (ii) all such strategies contains at least $2^{\frac{n}{2}}$ updates. This contrasts with the following known property: if $f:\{0,1\}^n\to\{0,1\}^n$ is monotone, then, for every initial configuration $x$, there exists a fixed point $y$ such that $y$ can be reached from $x$ with a fully asynchronous strategy that contains at most $n$ updates.

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BibTeXRIS

Tarek Melliti, Damien Regnault, Adrien Richard, Sylvain Sené. 2016-06-16. Asynchronous simulation of Boolean networks by monotone Boolean networks. https://arxiv.org/abs/1606.05172

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