Search arXivSearch

arXiv · 1701.05996

ARM Wrestling with Big Data: A Study of Commodity ARM64 Server for Big Data Workloads

Abstract

ARM processors have dominated the mobile device market in the last decade due to their favorable computing to energy ratio. In this age of Cloud data centers and Big Data analytics, the focus is increasingly on power efficient processing, rather than just high throughput computing. ARM's first commodity server-grade processor is the recent AMD A1100-series processor, based on a 64-bit ARM Cortex A57 architecture. In this paper, we study the performance and energy efficiency of a server based on this ARM64 CPU, relative to a comparable server running an AMD Opteron 3300-series x64 CPU, for Big Data workloads. Specifically, we study these for Intel's HiBench suite of web, query and machine learning benchmarks on Apache Hadoop v2.7 in a pseudo-distributed setup, for data sizes up to $20GB$ files, $5M$ web pages and $500M$ tuples. Our results show that the ARM64 server's runtime performance is comparable to the x64 server for integer-based workloads like Sort and Hive queries, and only lags behind for floating-point intensive benchmarks like PageRank, when they do not exploit data parallelism adequately. We also see that the ARM64 server takes $\frac{1}{3}^{rd}$ the energy, and has an Energy Delay Product (EDP) that is $50-71\%$ lower than the x64 server. These results hold promise for ARM64 data centers hosting Big Data workloads to reduce their operational costs, while opening up opportunities for further analysis.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jayanth Kalyanasundaram, Yogesh Simmhan. 2017-09-09. ARM Wrestling with Big Data: A Study of Commodity ARM64 Server for Big Data Workloads. https://doi.org/10.1109/hipc.2017.00032

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC