arXiv · 1804.04504
Scheduling Asynchronous Round-Robin Tournaments
Abstract
We study the problem of scheduling asynchronous round-robin tournaments. We consider three measures of a schedule that concern the quality and fairness of a tournament. We show that the schedule generated by the well-known "circle design" performs well with respect to all three measures when the number of teams is even, but not when the number of teams is odd. We propose a different schedule that performs optimally with respect to all measures when the number of teams is odd.
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Warut Suksompong. 2018-04-11. Scheduling Asynchronous Round-Robin Tournaments. https://doi.org/10.1016/j.orl.2015.12.008
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