Search arXivSearch

arXiv · 1903.06657

Effects of Self-Avatar and Gaze on Avoidance Movement Behavior

Abstract

The present study investigates users' movement behavior in a virtual environment when they attempted to avoid a virtual character. At each iteration of the experiment, four conditions (Self-Avatar LookAt, No Self-Avatar LookAt, Self-Avatar No LookAt, and No Self-Avatar No LookAt) were applied to examine users' movement behavior based on kinematic measures. During the experiment, 52 participants were asked to walk from a starting position to a target position. A virtual character was placed at the midpoint. Participants were asked to wear a head-mounted display throughout the task, and their locomotion was captured using a motion capture suit. We analyzed the captured trajectories of the participants' routes on four kinematic measures to explore whether the four experimental conditions influenced the paths they took. The results indicated that the Self-Avatar LookAt condition affected the path the participants chose more significantly than the other three conditions in terms of length, duration, and deviation, but not in terms of speed. Overall, the length and duration of the task, as well as the deviation of the trajectory from the straight line, were greater when a self-avatar represented participants. An additional effect on kinematic measures was found in the LookAt (Gaze) conditions. Implications for future research are discussed.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Christos Mousas, Alexandros Koilias, Dimitris Anastasiou, Banafsheh Rekabdar, Christos-Nikolaos Anagnostopoulos. 2019-03-06. Effects of Self-Avatar and Gaze on Avoidance Movement Behavior. https://arxiv.org/abs/1903.06657

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Explanation Navigator: Rectifying Out-of-Scope Human Interpretations of Leaky AI Explanations through Conversational Guidance

As explanations of artificial intelligence systems proliferate, their recipients must grasp not only what they convey but also recognise what they cannot. We conducted an interview study with nine participants to examine how explainees reason when their information needs exceed the scope of available explanations. Participants often unwittingly confabulated explanatory insights when relevant information was missing from the explanations, not recognising the inherent limitations thereof. We characterise such explanations as leaky explanations -- simplifications that strive to hide complexity yet whose correct interpretation hinges on understanding of the concealed details. To address out-of-scope interpretations we propose Explanation Navigator: a conversational interaction framework that detects mismatches between users' information needs and explanations' content, elucidating pertinent yet implicit details and providing complementary explanations for unmet information needs. An online study with 316 participants showed that our approach allowed explainees to recognise and rectify confabulated explanatory insights, guiding them towards developing correct understanding.

cs.HC

Biased AI improves human performance but reduces perceived helpfulness

Artificial intelligence (AI) increasingly shapes how people think, engage, and evaluate information. To minimize risk, most current systems are designed to present as ideologically neutral with standardized output. Yet growing evidence suggests that these principles suppress cognitive engagement, impair human decision-making, and erode societal diversity. Here we test the opposite approach by deliberately injecting bias into AI assistants. In three randomized experiments with 5,000 participants, biased AI improved human performance relative to default and neutral AI in tasks ranging from misinformation evaluation and financial investment to graduate education. These gains carried a subjective cost. Participants systematically undervalued AI they believed to be biased and inflated the helpfulness of AI they believed to be neutral, regardless of the systems' actual behavior. Interacting with two AIs whose biases flanked the participant's own perspective preserved the performance gains while limiting the subjective cost and one-sided influence. Our findings reveal the strategic value of intentional bias in AI design. Rather than performing a single fair, reliable, and authoritative voice, AI that speaks from specific viewpoints triggers cognitive agency and elevates human-AI performance in judgment, decision-making, and problem-solving.

cs.HC

Learning Password Best Practices Through In-Task Instruction

Users often make security- and privacy-relevant decisions without a clear understanding of the rules that govern safe behavior. We introduce pedagogical friction, a design approach that inserts brief, instructional interactions at the moment of action. We evaluate this approach in the context of password creation, a familiar task with clear quality criteria. We conducted a randomized study with 128 participants across four interface conditions that varied the depth and interactivity of guidance. We assessed three outcomes: (1) rule compliance in a subsequent password task without guidance, (2) accuracy on survey questions tied to password rules, and (3) behavior-knowledge alignment, which captures whether participants who correctly followed a rule also recognized it on the survey. Across the guided conditions, participants corrected most rule violations in the follow-up task and showed high behavior-knowledge alignment. Survey results suggested clearer advantages for some rule types, especially symbol related questions. These results position pedagogical friction as a lightweight intervention for security- and privacy-critical interfaces.

cs.HC