Search arXivSearch

arXiv · 1905.10206

Landau: language for dynamical systems with automatic differentiation

Abstract

Most numerical solvers used to determine free variables of dynamical systems rely on first-order derivatives of the state of the system w.r.t. the free variables. The number of the free variables can be fairly large. One of the approaches of obtaining those derivatives is the integration of the derivatives simultaneously with the dynamical equations, which is best done with the automatic differentiation technique. Even though there exist many automatic differentiation tools, none have been found to be scalable and usable for practical purposes of dynamic systems modeling. Landau is a Turing incomplete statically typed domain-specific language aimed to fill this gap. The Turing incompleteness provides the ability of sophisticated source code analysis and, as a result, a highly optimized compiled code. Among other things, the language syntax supports functions, compile-time ranged for loops, if/else branching constructions, real variables and arrays, and the ability to manually discard calculation where the automatic derivatives values are expected to be negligibly small. In spite of reasonable restrictions, the language is rich enough to express and differentiate any cumbersome paper-equation with practically no effort.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ivan Dolgakov, Dmitry Pavlov. 2019-05-24. Landau: language for dynamical systems with automatic differentiation. https://arxiv.org/abs/1905.10206

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Eigensolvers for polynomial roots and tensor decomposition

Computing eigenvalues and eigenvectors is at the heart of the solution of many non-linear problems. For instance, finding the roots of polynomial systems reduces to computing joint eigenvectors of operators of multiplication. Similarly, tensor decomposition can be performed via the joint diagonalization of submatrices of the Catalecticant of the tensor. We describe and illustrate symbolic-numeric methods for computing the solutions of these algebraic problems from the computation of joint eigenvectors of commuting operators, and for analysing their multiplicity structure, as well as their implementation in the package AlgebraicSolvers.jl.

cs.MS

The Art of Closed-Formula Defaults: Search-Free Code Generation for Tensor Operators

Agentic search and automated optimization of GPU kernels are powerful tools for large language model inference. Their effectiveness, however, depends not on the sophistication of the search itself, but on the clarity of the optimization problem being solved. We provide an application-first approach that drives a hierarchical code generation tool from operator specifi cation down to GPU instructions, and show that a clearly defined computational model makes the optimization problem tractable.

cs.MS

FP8 is All You Need (Part 2): Full-FP64 3-D FFT on FP8-Generation Tensor CoresThe Integer-Epilogue Wall and the Minimal Hardware That Would Remove It

The NVIDIA Blackwell Ultra (B300) GPU cuts FP64 vector throughput $\sim 30\times$ while multiplying FP8 tensor throughput. After the recovery of FP64 GEMM via Ozaki Scheme II on FP8 tensor cores and the Tensor-Memory Equilibrium model of the companions ("FP8 is All You Need, Part 1" and "Ozaki 2.5") we ask whether the fifth canonical HPC primitive, the full-FP64 $1024^3$ 3-D FFT, can be carried by the same substrate, and answer with a design and its limit. It is a Bailey six-step transform with no FP64 arithmetic: FP8-tensor DFT GEMMs with fused twiddles, residue-domain Karatsuba combines and exact CRT reconstruction whose bulk is a small GEMM on the FP16 tensor path and whose remainder is a Kulisch fixed-point accumulation with a two-sided modulo-$M$ lift, so the only rounding is the final conversion; constants are machine-generated and verified bit-exactly. The central finding: the binding resource is not floating point but a per-output integer epilogue with floor $(c_{\rm epi}/8),B_{\rm mem}$, $c_{\rm epi} \approx 203$-$281$ instructions per output: on B300 it holds the transform at 63-87 ms against a 12.9 ms roof ($4.9$-$6.7\times$ short); at most $1.3$-$1.9\times$ faster than the collapsed native path, possibly no faster at realised issue rates; no software route reaches the roof; on the NVIDIA Rubin GPU emulation loses $8$-$11\times$. An FP32 variant meets the same wall: the cause is per-scalar reconstruction, not FP64. Each floor term names its remedy: the NVIDIA B200 GPU's INT8 tensor core restored with a position-weighted cross-column accumulation primitive, a load-path deconstruction datapath shared with the companions, two ISA idioms and modular reduction at the MMA output give 16.0-23.5 ms with minor hardware and 12.9-15.0 ms with one moderate ask. All figures are projected floors, not measurements, with sensitivities and the FP8 layout condition given.

cs.MS