Search arXivSearch

arXiv · 1906.08575

Probabilistic Tile Visibility-Based Server-Side Rate Adaptation for Adaptive 360-Degree Video Streaming

Abstract

In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a convolutional neural network (CNN)-based viewpoint prediction model to capture the nonlinear relationship between the future and historical viewpoints. A Laplace distribution model is utilized to characterize the probability distribution of the prediction error. Given the predicted viewpoint, we then map the viewport in the spherical space into its corresponding planar projection in the 2-D plane, and further derive the visibility probability of each tile based on the planar projection and the prediction error probability. According to the visibility probability, tiles are classified as viewport, marginal and invisible tiles. The server-side tile rate allocation problem for multiple users is then formulated as a non-linear discrete optimization problem to minimize the overall received video distortion of all users and the quality difference between the viewport and marginal tiles of each user, subject to the transmission capacity constraints and users' specific viewport requirements. We develop a steepest descent algorithm to solve this non-linear discrete optimization problem, by initializing the feasible starting point in accordance with the optimal solution of its continuous relaxation. Extensive experimental results show that the proposed algorithm can achieve a near-optimal solution, and outperforms the existing rate adaptation schemes for tile-based adaptive 360-video streaming.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Junni Zou, Chenglin Li, Chengming Liu, Qin Yang, Hongkai Xiong, Eckehard Steinbach. 2019-06-20. Probabilistic Tile Visibility-Based Server-Side Rate Adaptation for Adaptive 360-Degree Video Streaming. https://arxiv.org/abs/1906.08575

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

CogenPVG: Cognitive-Enhanced Reflective Multi-Agent Framework for Persuasive Video Generation

Persuasive video generation (PVG) is a valuable yet under-explored research topic. Despite the significant advances in multimodal content generation, AI-empowered automated creation of human-made-like videos with substantial persuasiveness remains a formidable challenge. In this paper, we propose CogenPVG, a novel Cognitive-Enhanced reflective multi-agent framework tailored for Persuasive Video Generation task. Given the topic and stance from the user, we decouple the sophisticated generation process into four sequential stages: argument reasoning, storyboard planning, asset creation, and post-editing, imitating the workflow of human video producers. To ensure high persuasiveness, each stage is equipped with a pair of generator and critic agents, following a reflective refinement scheme grounded in a solid psychological theory of persuasion, the Elaboration Likelihood Model (ELM). In the argument reasoning stage, we generate highly logical and credible reasoning thoughts under the guidance of critical thinking theory, enabling cognitive enhancement via the central route of the ELM. For the other three stages, we generate and optimize multimodal assets, assembling them into a persuasive video guided by theories of heuristics, as the peripheral route of the ELM. To the best of our knowledge, CogenPVG is the first work focused on general persuasive topics, without being confined to commercial purposes. Extensive experiments and comprehensive analysis demonstrate that our framework achieves the best persuasion performance, thereby proving the effectiveness of our proposed multi-agent framework for the PVG task.

cs.MM

TV-AudioRemover: Joint Text-Visual Guided Sound Removal with Multi-Task Hard-Mixture Curriculum

Visual object removal can eliminate a target from video frames, yet its acoustic trace persists in the soundtrack, causing obvious audio-visual inconsistency. Existing video inpainting models operate solely on pixels, while audio editing models, especially for the sound removal task, are typically driven by text and therefore rely on limited single-modal control, which is less effective than multimodal guidance that provides stronger semantic grounding and temporal synchronization cues. In this paper, we present Text-Visual Guided Sound Removal (TV-AudioRemover), a target sound removal framework that leverages the visually edited video together with a natural-language instruction to suppress the sound associated with the removed visual object from the original audio mixture. To acquire high-quality training data, we devise a pipeline to construct a million-scale dataset of single-object audio-visual aligned samples, from which we synthesize mixture-target pairs customized for model training. To effectively leverage visual context and follow instruction intent, we augment the model architecture with task tokens, generalizable instruction modeling, and modality-specific global guidance. We further adopt multi-task training to strengthen task-role comprehension, and employ a hard-mixture curriculum that leverages semantically similar acoustic mixtures during fine-tuning to enhance fine-grained source discrimination. To support evaluation, we present AV-Remove-Bench, a comprehensive audio-visual object removal benchmark, along with dedicated objective metrics and an MLLM-based evaluation protocol. Experiments demonstrate that our method achieves state-of-the-art performance on both subjective and objective metrics. Project page: https://yjx-research.github.io/TV-AudioRemover/.

cs.MM

Amanous: Distribution-Switching for Superhuman Piano Density on Disklavier

A player piano can strike more keys, across more of the register, and faster than any pianist can reach. Three traditions dominate composition in that region, namely Nancarrow's tempo canons, Xenakis' stochastic distributions, and L-system grammars. They have developed in isolation, and none of them accounts for the instrument itself. A Disklavier does not answer instantly, because a loud note reaches the string sooner than a soft one, so music written as if the mechanism were transparent arrives distorted. We present Amanous, a hardware-aware composition system for the Yamaha Disklavier that unifies the three traditions through distribution-switching, in which each grammar symbol selects an entire distributional regime rather than adjusting parameters within a fixed one. A four-layer pipeline carries a symbol from grammar to actuation-ready MIDI. An L-system fixes the macro-form, each symbol is mapped to distributions and a tempo-canon ratio, events are sampled and time-scaled, and a hardware layer pre-compensates velocity-dependent latency and enforces the key-reset time. Convergence points close a feedback loop, letting the music's own temporal structure trigger the next switch. Sections from different symbols remain statistically separable at the output, and ablating the L-system, the tempo canon, or the hardware compensation each degrades a distinct property. Under the modelled latency curve, pre-compensation takes the mean onset error from roughly 18 ms to below the instrument's 1 ms scanning resolution. Structured and random textures are most separable near 25 notes/s, and melodic metrics lose their discriminative power over the 40-100 notes/s band, above which the difference is consistent with distributional content rather than melodic order. All results are computational, nothing was played or measured on an instrument, and a psychoacoustic protocol is proposed for future work.

cs.MM