Search arXivSearch

arXiv · 1906.11742

A Game Model for Proofs with Costs

Abstract

We look at substructural calculi from a game semantic point of view, guided by certain intuitions about resource conscious and, more specifically, cost conscious reasoning. To this aim, we start with a game, where player I defends a claim corresponding to a (single-conclusion) sequent, while player II tries to refute that claim. Branching rules for additive connectives are modeled by choices of II, while branching for multiplicative connectives leads to splitting the game into parallel subgames, all of which have to be won by player I to succeed. The game comes into full swing by adding cost labels to assumptions, and a corresponding budget. Different proofs of the same end-sequent are interpreted as more or less expensive strategies for I to defend the corresponding claim. This leads to a new kind of labelled calculus, which can be seen as a fragment of SELL (subexponential linear logic). Finally, we generalize the concept of costs in proofs by using a semiring structure, illustrate our interpretation by examples and investigate some proof-theoretical properties.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Timo Lang, Carlos Olarte, Elaine Pimentel, Christian Fermuller. 2019-06-27. A Game Model for Proofs with Costs. https://arxiv.org/abs/1906.11742

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

A Probabilistic Choreography Language for PRISM

We present a choreographic framework for modelling and analysing concurrent probabilistic systems based on the PRISM model-checker. This is achieved through the development of a choreography language, which is a specification language that allows to describe the desired interactions within a concurrent system from a global viewpoint. Using choreographies gives a clear and complete view of system interactions, making it easier to understand the process flow and identify potential errors, which helps ensure correct execution and improves system reliability. We equip our language with a probabilistic semantics and then define a formal encoding into the PRISM language and discuss its correctness. Properties of programs written in our choreographic language can be model-checked by the PRISM model-checker via their translation into the PRISM language. Finally, we implement a compiler for our language and demonstrate its practical applicability via examples drawn from the use cases featured in the PRISM website.

cs.LO

Monotone weak distributive laws over the lifted powerset monad in categories of algebras

Noticing the similarity between the monotone weak distributive laws combining two layers of nondeterminism in sets and in compact Hausdorff spaces, we study whether the latter law can be obtained automatically as a weak lifting of the former. This holds partially, but does not generalize to other categories of algebras: we then characterize when exactly monotone weak distributive laws over powerset monads in categories of algebras exist, exhibiting a law combining probabilities and non-determinism in compact Hausdorff spaces and showing on the other hand that such laws do not exist in a lot of other cases.

cs.LO

Identifying and Explaining (Non-)Equivalence of First-Order Logic Formulas

First-order logic is the basis for many knowledge representation formalisms and methods. Providing technological support for learning to write first-order formulas for natural language specifications requires methods to test formulas for (non-)equivalence and to provide explanations for non-equivalence. We propose such methods based on both theoretical insights and existing tools, implement them, and report on experiments testing their effectiveness on a large educational data set with > 100,000 pairs of first-order formulas.

cs.LO