Search arXivSearch

arXiv · 1907.00107

Adaptive Sequential Experiments with Unknown Information Arrival Processes

Abstract

Sequential experiments are often characterized by an exploration-exploitation tradeoff that is captured by the multi-armed bandit (MAB) framework. This framework has been studied and applied, typically when at each time period feedback is received only on the action that was selected at that period. However, in many practical settings additional data may become available between decision epochs. We introduce a generalized MAB formulation, which considers a broad class of distributions that are informative about mean rewards, and allows observations from these distributions to arrive according to an arbitrary and a priori unknown arrival process. When it is known how to map auxiliary data to reward estimates, by obtaining matching lower and upper bounds we characterize a spectrum of minimax complexities for this class of problems as a function of the information arrival process, which captures how salient characteristics of this process impact achievable performance. In terms of achieving optimal performance, we establish that upper confidence bound and posterior sampling policies possess natural robustness with respect to the information arrival process without any adjustments, which uncovers a novel property of these popular policies and further lends credence to their appeal. When the mappings connecting auxiliary data and rewards are a priori unknown, we characterize necessary and sufficient conditions under which auxiliary information allows performance improvement. We devise a new policy that is based on two different upper confidence bounds (one that accounts for auxiliary observation and one that does not) and establish the near-optimality of this policy. We use data from a large media site to analyze the value that may be captured in practice by leveraging auxiliary data for designing content recommendations.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yonatan Gur, Ahmadreza Momeni. 2020-12-18. Adaptive Sequential Experiments with Unknown Information Arrival Processes. https://arxiv.org/abs/1907.00107

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Incentivizing Honesty among Competitors in Collaborative Learning and Optimization

Collaborative learning techniques have the potential to enable training machine learning models that are superior to models trained on a single entity's data. However, in many cases, potential participants in such collaborative schemes are competitors on a downstream task, such as firms that each aim to attract customers by providing the best recommendations. This can incentivize dishonest updates that damage other participants' models, potentially undermining the benefits of collaboration. In this work, we formulate a game that models such interactions and study two learning tasks within this framework: single-round mean estimation and multi-round SGD on strongly-convex objectives. For a natural class of player actions, we show that rational clients are incentivized to strongly manipulate their updates, preventing learning. We then propose mechanisms that incentivize honest communication and ensure learning quality comparable to full cooperation. Lastly, we empirically demonstrate the effectiveness of our incentive scheme on a standard non-convex federated learning benchmark. Our work shows that explicitly modeling the incentives and actions of dishonest clients, rather than assuming them malicious, can enable strong robustness guarantees for collaborative learning.

cs.LG

Hierarchical Deep Counterfactual Regret Minimization

Imperfect Information Games (IIGs) are used to model games under uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) is one of the most successful families of algorithms for IIGs. The integration of skill-based strategy learning with CFR could potentially mirror more human-like decision-making and improve learning on complex IIGs. It enables the learning of a hierarchical strategy, wherein low-level components represent skills for solving subgames and the high-level component manages the transition between skills. In this paper, we introduce the first hierarchical version of Deep CFR (HDCFR), an innovative method that boosts learning efficiency in tasks involving extensively large state spaces and deep game trees. Notably, HDCFR enables learning with predefined (human) expertise and extracting skills transferable to similar tasks. We first present the algorithm and establish its theory in a tabular setting, including hierarchical CFR update rules and a variance-reduced Monte Carlo sampling extension for the model-free setting, where backtracking is infeasible. We then extend HDCFR to large-scale tasks via deep learning objectives that match the tabular targets under exact function fitting. Code: https://anonymous.4open.science/r/HDCFR_RUN-677B.

cs.LG

Achieving Linear Speedup with ProxSkip in Distributed Stochastic Optimization

The ProxSkip algorithm for distributed optimization is gaining increasing attention due to its effectiveness in reducing communication. However, existing analyses of ProxSkip are limited to the strongly convex setting and fail to achieve linear speedup with respect to the number of nodes. Key questions regarding its behavior in the non-convex setting and the achievability of linear speedup remain open. In this paper, we revisit decentralized ProxSkip and answer these questions affirmatively. We provide a unified convergence analysis for stochastic non-convex, convex, and strongly convex problems, revealing how gradient noise, local updates, network connectivity, and data heterogeneity jointly determine the convergence behavior. To the best of our knowledge, this is the first analysis showing that decentralized ProxSkip achieves linear speedup in the number of nodes under stochastic gradients. Moreover, our results demonstrate that local updates can effectively reduce communication frequency and improve communication efficiency.

cs.LG