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arXiv · 1909.00530

Burning Two Worlds: Algorithms for Burning Dense and Tree-like Graphs

Abstract

Graph burning is a simple model for the spread of social influence in networks. The objective is to measure how quickly a fire (e.g., a piece of fake news) can be spread in a network. The burning process takes place in discrete rounds. In each round, a new fire breaks out at a selected vertex and burns it. Meanwhile, the old fires extend to their neighbours and burn them. A burning schedule selects where the new fire breaks out in each round, and the burning problem asks for a schedule that burns all vertices in a minimum number of rounds, termed the burning number of the graph. The burning problem is known to be NP-hard even when the graph is a tree or a disjoint set of paths. For connected graphs, it has been conjectured that burning takes at most $\lceil \sqrt{n} \rceil$ rounds. We approach the algorithmic study of graph burning from two directions. First, we consider graphs with minimum degree $\delta$. We present an algorithm that burns any graph of size $n$ in at most $\sqrt{\frac{24n}{\delta+1}}$ rounds. In particular, for dense graphs with $\delta \in \Theta(n)$, all vertices are burned in a constant number of rounds. More interestingly, even when $\delta$ is a constant that is independent of the graph size, our algorithm answers the graph-burning conjecture in the affirmative by burning the graph in at most $\lceil \sqrt{n} \rceil$ rounds. Next, we consider burning graphs with bounded path-length or tree-length. These include many graph families including connected interval graphs and connected chordal graphs. We show that any graph with path-length $pl$ and diameter $d$ can be burned in $\lceil \sqrt{d-1} \rceil + pl$ rounds. Our algorithm ensures an approximation ratio of $1+o(1)$ for graphs of bounded path-length. We introduce another algorithm that achieves an approximation ratio of $2+o(1)$ for burning graphs of bounded tree-length.

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BibTeXRIS

Shahin Kamali, Avery Miller, Kenny Zhang. 2019-09-02. Burning Two Worlds: Algorithms for Burning Dense and Tree-like Graphs. https://arxiv.org/abs/1909.00530

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