Search arXivSearch

arXiv · 2002.05305

Interactive Multi-User 3D Visual Analytics in Augmented Reality

Abstract

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application, which provides users with an interactive 3D interface, hand gesture-based controls and multi-user support for a shared experience, enabling multiple people to collaboratively visualize, analyze and manipulate data with high dimensional features in 3D space. Our software prototype, called DataCube, runs on the Microsoft HoloLens - one of the first true stand-alone AR headsets, through which users can see computer-generated images overlaid onto real-world objects in the user's physical environment. Using hand gestures, the users can select menu options, control the 3D data visualization with various filtering and visualization functions, and freely arrange the various menus and virtual displays in their environment. The shared multi-user experience allows all participating users to see and interact with the virtual environment, changes one user makes will become visible to the other users instantly. As users engage together they are not restricted from observing the physical world simultaneously and therefore they can also see non-verbal cues such as gesturing or facial reactions of other users in the physical environment. The main objective of this research project was to find out if AR interfaces and collaborative analysis can provide an effective solution for data analysis tasks, and our experience with our prototype system confirms this.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Wanze Xie, Yining Liang, Janet Johnson, Andrea Mower, Samuel Burns, Colleen Chelini, Paul D Alessandro, Nadir Weibel, Jürgen P. Schulze. 2020-02-13. Interactive Multi-User 3D Visual Analytics in Augmented Reality. https://doi.org/10.2352/issn.2470-1173.2020.13.ervr-363

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Are explainable AI (XAI) evaluation strategies aligned? Comparing subjective, objective, and mathematical evaluation measures using saliency maps

The evaluation of explainable AI (XAI) approaches often relies on three families of methods: subjective measures (e.g., questionnaires on trust or satisfaction), objective measures (e.g., task performance metrics), and mathematical metrics (e.g., for faithfulness). Yet, it remains unclear how these families align or diverge in practice. In a{preregistered} between-subjects study (N=166), we use three established saliency map techniques (LIME, Grad-CAM, Guided Backpropagation) as a testbed to examine this issue. We find that each family of methods leads to different conclusions: participants reported no differences in trust or satisfaction, Grad-CAM improved user performance, while mathematical metrics favored Guided Backpropagation. At the same time, mathematical metrics were only partially related to user performance, and these relationships were sometimes counterintuitive. Our findings highlight the methodological importance of comparing subjective, objective, and mathematical approaches when evaluating XAI, illustrating both tensions and aspects that are aligned. We discuss implications for XAI evaluation frameworks.

cs.HC

Mind Your Ps and Qs: Positive Moderation Practice in the Positive Queue

Online communities rely on volunteer moderators to maintain order. Despite their key role, moderators are given a toolbox of punishments and far less support for encouraging contributions they want to see more of. We introduce the Positive Queue as a positive counterpart to Reddit's modqueue: a dedicated space for moderators to discover contributions and behaviors they want to encourage and positively reinforce. With five moderators, four with 6-14 years of experience, we use the Positive Queue to examine how moderators operationalize positive reinforcement. Moderators combined predicted community reception, observed engagement, and their own judgment; used prediction-engagement mismatches to identify overlooked content; and repurposed positive features for punitive and retrospective work. These findings surface tensions around labor, attribution, and community fit. We contribute the Positive Queue as a working system and conceptualize positive moderation as recognition infrastructure that shapes what moderators notice, whose judgment becomes visible, and how recognition reaches contributors.

cs.HC

PILOT: Control Surfaces for Authoring Social Media Feeds

Personalized social media feeds infer preferences from behavior, leaving people little direct control over what they see. Existing controls range from post-level reactions to rules and natural language, but little is known about how people use them together or how added expressiveness changes effort. We built PILOT, a Bluesky feed-authoring system that turns in-feed actions into explicit preferences, deterministic ranking, and inspectable outcomes. A study with seven participants informed an expanded implementation, which we organized into three nested control surfaces that ten participants compared within subjects. Participants assigned controls to distinct jobs: broad controls set direction, in-post actions refined results, and filters removed content. Richer surfaces did not necessarily feel more effortful, and participants' experiences depended more on whether they could verify and repair outcomes. Our findings show that usable feed control requires not simply more controls, but orchestration across mechanisms that support expression, inspection, repair, and episodic use.

cs.HC