Search arXivSearch

arXiv · 2004.11978

Brain-based control of car infotainment

Abstract

Nowadays, the possibility to run advanced AI on embedded systems allows natural interaction between humans and machines, especially in the automotive field. We present a custom portable EEG-based Brain-Computer Interface (BCI) that exploits Event-Related Potentials (ERPs) induced with an oddball experimental paradigm to control the infotainment menu of a car. A preliminary evaluation of the system was performed on 10 participants in a standard laboratory setting and while driving on a closed private track. The task consisted of repeated presentations of 6 different menu icons in oddball fashion. Subject-specific models were trained with different machine learning approaches on cerebral data from either only laboratory or driving experiments (in-lab and in-car models) or a combination of the two (hybrid model) to classify EEG responses to target and non-target stimuli. All models were tested on the subjects' last in-car sessions that were not used for the training. Analysis of ERPs amplitude showed statistically significant (p < 0.05) differences between the EEG responses associated with target and non-target icons, both in the laboratory and while driving. Classification Accuracy (CA) was above chance level for all subjects in all training configurations, with a deep CNN trained on the hybrid set achieving the highest scores (mean CA = 53 $\pm$ 12 %, with 16 % chance level for the 6-class discrimination). The ranking of the features importance provided by a classical BCI approach suggests an ERP-based discrimination between target and non-target responses. No statistical differences were observed between the CAs for the in-lab and in-car training sets, nor between the EEG responses in these conditions, indicating that the data collected in the standard laboratory setting could be readily used for a real driving application without a noticeable decrease in performance.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Andrea Bellotti, Sergey Antopolskiy, Anna Marchenkova, Alessia Colucciello, Pietro Avanzini, Giovanni Vecchiato, Jonas Ambeck-Madsen, Luca Ascari. 2020-04-24. Brain-based control of car infotainment. https://doi.org/10.1109/smc.2019.8914448

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

TrialCompass: Visual Analytics for Enhancing the Eligibility Criteria Design of Clinical Trials

Eligibility criteria play a critical role in clinical trials by determining the target patient population, which significantly influences the outcomes of medical interventions. However, current approaches for designing eligibility criteria have limitations to support interactive exploration of the large space of eligibility criteria. They also ignore incorporating detailed characteristics from the original electronic health record (EHR) data for criteria refinement. To address these limitations, we proposed TrialCompass, a visual analytics system integrating a novel workflow, which can empower clinicians to iteratively explore the vast space of eligibility criteria through knowledge-driven and outcome-driven approaches. TrialCompass supports history-tracking to help clinicians trace the evolution of their adjustments and decisions when exploring various forms of data (i.e., eligibility criteria, outcome metrics, and detailed characteristics of original EHR data) through these two approaches. This feature can help clinicians comprehend the impact of eligibility criteria on outcome metrics and patient characteristics, which facilitates systematic refinement of eligibility criteria. Using a real-world dataset, we demonstrated the effectiveness of TrialCompass in providing insights into designing eligibility criteria for septic shock and sepsis-associated acute kidney injury. We also discussed the research prospects of applying visual analytics to clinical trials.

cs.HC

PRIMMDebug: Teaching Secondary School Students a Reflective Approach to Debugging

Debugging is a challenging and infuriating experience for many secondary school students learning their first text-based programming language. One frequent problem is the lack of reflection in students' debugging strategies, which makes error resolution unlikely and teacher reliance common. Tools that encourage more reflective and teacher-independent debugging may foster more success with fixing errors, but are lacking. This paper presents PRIMMDebug, an approach for teaching the debugging process to secondary school students. PRIMMDebug consists of an online tool that takes students through the steps of a pedagogical process based on PRIMM, a framework for teaching programming. The tool encourages written articulation throughout the debugging process and limits students' ability to run and edit code at certain stages. A classroom study with PRIMMDebug found a general reluctance among students to engage with the reflection it promotes, despite teachers appreciating this emphasis on reflection. We end by suggesting three considerations for future pedagogical debugging research and tooling: balance structure and flexibility, teach shorter debugging heuristics, and use tooling early on in students' programming journey.

cs.HC

Mirror Skin: In Situ Visualization of Robot Touch Intent on Robotic Skin

Effective communication of robot touch intent is essential for safe and predictable physical human-robot interaction. While intent communication has been widely studied, existing approaches lack the spatial specificity and semantic depth necessary to efficiently convey robot touch intent. We present Mirror Skin, a cephalopod inspired concept that mirrors in-situ visual representations of a human's body parts onto the corresponding robot's touch region to communicate who shall initiate touch, where it will occur, and when it is imminent. We informed the design of Mirror Skin through a structured design exploration with experts and demonstrate the real-world feasibility of Mirror Skin with a proof-of-concept prototype. User studies in VR and with the physical prototype showed that Mirror Skin significantly improves accuracy and response times for interpreting touch intent and improves the user experience during physical human-robot interactions.

cs.HC