Search arXivSearch

arXiv · 2008.00742

Collaborative Learning in the Jungle (Decentralized, Byzantine, Heterogeneous, Asynchronous and Nonconvex Learning)

Abstract

We study Byzantine collaborative learning, where $n$ nodes seek to collectively learn from each others' local data. The data distribution may vary from one node to another. No node is trusted, and $f < n$ nodes can behave arbitrarily. We prove that collaborative learning is equivalent to a new form of agreement, which we call averaging agreement. In this problem, nodes start each with an initial vector and seek to approximately agree on a common vector, which is close to the average of honest nodes' initial vectors. We present two asynchronous solutions to averaging agreement, each we prove optimal according to some dimension. The first, based on the minimum-diameter averaging, requires $ n \geq 6f+1$, but achieves asymptotically the best-possible averaging constant up to a multiplicative constant. The second, based on reliable broadcast and coordinate-wise trimmed mean, achieves optimal Byzantine resilience, i.e., $n \geq 3f+1$. Each of these algorithms induces an optimal Byzantine collaborative learning protocol. In particular, our equivalence yields new impossibility theorems on what any collaborative learning algorithm can achieve in adversarial and heterogeneous environments.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

El-Mahdi El-Mhamdi, Sadegh Farhadkhani, Rachid Guerraoui, Arsany Guirguis, Lê Nguyên Hoang, Sébastien Rouault. 2021-12-01. Collaborative Learning in the Jungle (Decentralized, Byzantine, Heterogeneous, Asynchronous and Nonconvex Learning). https://arxiv.org/abs/2008.00742

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Incentivizing Honesty among Competitors in Collaborative Learning and Optimization

Collaborative learning techniques have the potential to enable training machine learning models that are superior to models trained on a single entity's data. However, in many cases, potential participants in such collaborative schemes are competitors on a downstream task, such as firms that each aim to attract customers by providing the best recommendations. This can incentivize dishonest updates that damage other participants' models, potentially undermining the benefits of collaboration. In this work, we formulate a game that models such interactions and study two learning tasks within this framework: single-round mean estimation and multi-round SGD on strongly-convex objectives. For a natural class of player actions, we show that rational clients are incentivized to strongly manipulate their updates, preventing learning. We then propose mechanisms that incentivize honest communication and ensure learning quality comparable to full cooperation. Lastly, we empirically demonstrate the effectiveness of our incentive scheme on a standard non-convex federated learning benchmark. Our work shows that explicitly modeling the incentives and actions of dishonest clients, rather than assuming them malicious, can enable strong robustness guarantees for collaborative learning.

cs.LG

Hierarchical Deep Counterfactual Regret Minimization

Imperfect Information Games (IIGs) are used to model games under uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) is one of the most successful families of algorithms for IIGs. The integration of skill-based strategy learning with CFR could potentially mirror more human-like decision-making and improve learning on complex IIGs. It enables the learning of a hierarchical strategy, wherein low-level components represent skills for solving subgames and the high-level component manages the transition between skills. In this paper, we introduce the first hierarchical version of Deep CFR (HDCFR), an innovative method that boosts learning efficiency in tasks involving extensively large state spaces and deep game trees. Notably, HDCFR enables learning with predefined (human) expertise and extracting skills transferable to similar tasks. We first present the algorithm and establish its theory in a tabular setting, including hierarchical CFR update rules and a variance-reduced Monte Carlo sampling extension for the model-free setting, where backtracking is infeasible. We then extend HDCFR to large-scale tasks via deep learning objectives that match the tabular targets under exact function fitting. Code: https://anonymous.4open.science/r/HDCFR_RUN-677B.

cs.LG

Achieving Linear Speedup with ProxSkip in Distributed Stochastic Optimization

The ProxSkip algorithm for distributed optimization is gaining increasing attention due to its effectiveness in reducing communication. However, existing analyses of ProxSkip are limited to the strongly convex setting and fail to achieve linear speedup with respect to the number of nodes. Key questions regarding its behavior in the non-convex setting and the achievability of linear speedup remain open. In this paper, we revisit decentralized ProxSkip and answer these questions affirmatively. We provide a unified convergence analysis for stochastic non-convex, convex, and strongly convex problems, revealing how gradient noise, local updates, network connectivity, and data heterogeneity jointly determine the convergence behavior. To the best of our knowledge, this is the first analysis showing that decentralized ProxSkip achieves linear speedup in the number of nodes under stochastic gradients. Moreover, our results demonstrate that local updates can effectively reduce communication frequency and improve communication efficiency.

cs.LG