arXiv · 2009.11404
Balancing simulation and gameplay -- applying game user research to LeukemiaSIM
Abstract
A bioinformatics researcher and a game design researcher walk into a lab... This paper shares two case-studies of a collaboration between a bioinformatics researcher who is developing a set of educational VR simulations for youth and a consultative game design researcher with a background in games User Research (GUR) techniques who assesses and iteratively improves the player experience in the simulations. By introducing games-based player engagement strategies, the two researchers improve the (re)playability of these VR simulations to encourage greater player engagement and retention.
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Erin Brintnell, Owen Brierley, Neil Christensen, Christian Jacob. 2020-09-23. Balancing simulation and gameplay -- applying game user research to LeukemiaSIM. https://arxiv.org/abs/2009.11404
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