Search arXivSearch

arXiv · 2010.15879

Log(Graph): A Near-Optimal High-Performance Graph Representation

Abstract

Today's graphs used in domains such as machine learning or social network analysis may contain hundreds of billions of edges. Yet, they are not necessarily stored efficiently, and standard graph representations such as adjacency lists waste a significant number of bits while graph compression schemes such as WebGraph often require time-consuming decompression. To address this, we propose Log(Graph): a graph representation that combines high compression ratios with very low-overhead decompression to enable cheaper and faster graph processing. The key idea is to encode a graph so that the parts of the representation approach or match the respective storage lower bounds. We call our approach "graph logarithmization" because these bounds are usually logarithmic. Our high-performance Log(Graph) implementation based on modern bitwise operations and state-of-the-art succinct data structures achieves high compression ratios as well as performance. For example, compared to the tuned Graph Algorithm Processing Benchmark Suite (GAPBS), it reduces graph sizes by 20-35% while matching GAPBS' performance or even delivering speedups due to reducing amounts of transferred data. It approaches the compression ratio of the established WebGraph compression library while enabling speedups of up to more than 2x. Log(Graph) can improve the design of various graph processing engines or libraries on single NUMA nodes as well as distributed-memory systems.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Maciej Besta, Dimitri Stanojevic, Tijana Zivic, Jagpreet Singh, Maurice Hoerold, Torsten Hoefler. 2020-10-29. Log(Graph): A Near-Optimal High-Performance Graph Representation. https://arxiv.org/abs/2010.15879

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Flexible Busy Time Scheduling on Heterogeneous Machines

We study the online busy time scheduling model on heterogeneous machines. In our setting, jobs with uniform processing time arrive online with a deadline that becomes known to the algorithm at the job's arrival time. An algorithm has access to machines, each with different associated capacities and costs. The goal is to schedule jobs on machines by their deadline, so that the total cost incurred by the scheduling algorithm is minimized. While busy time scheduling has been well-studied, relatively little is known when machines are heterogeneous (i.e., have different costs and capacities), despite this natural theoretical generalization being the most practical model for clients using cloud computing services. We make significant progress in understanding this model by designing a deterministic online algorithm with competitive ratio 8(2p-1)/p < 16 when all jobs have uniform processing time p. A randomized version of this algorithm is 4(2p-1)/(p \ln 2)-competitive against an oblivious adversary. For unit-processing-time jobs, we give lower bounds of 4 and e (where e is Euler's number) on the competitive ratio of deterministic and randomized online algorithms, respectively. For unit-processing-time jobs with agreeable deadlines, we provide a deterministic 2-competitive online algorithm and a matching lower bound.

cs.DS

The Binary Tree Mechanism is Optimal for Differentially Private Continual Counting

Private continual counting is a fundamental problem in differential privacy: given a binary stream of length $n$, where each $1$ corresponds to the contribution of one individual, the goal is to release all running counts while protecting the privacy of each individual. For fixed privacy parameters, the standard binary tree mechanism achieves expected $\ell_\infty$ error $O(\log^{3/2} n)$ under approximate differential privacy and $O(\log^2 n)$ under pure differential privacy. Whether these dependences on the stream length are necessary has remained a central open problem. For fixed $\varepsilon\in(0,1)$, we prove a lower bound of $Ω(\log^{3/2} n)$ under approximate DP with sufficiently small fixed $δ>0$, and a lower bound of $Ω(\log^2 n)$ under pure DP. These bounds establish the optimality of the binary tree mechanism in both settings. The bounds hold for arbitrary mechanisms, even when the entire stream is available in advance. Both proofs use the same decomposition and accumulation of residual noise along a tree. As a consequence of the approximate-DP bound, we also obtain a largest-possible separation between hereditary discrepancy and private $\ell_\infty$ error for linear queries, showing that the known general upper bound in terms of hereditary discrepancy has the optimal dependence on the number of queries.

cs.DS

Directed Hamiltonian-Cycle Parity in $O^*((3/2)^n)$ Deterministic Time and Polynomial Space

We give a deterministic algorithm that computes the parity of the number of Hamiltonian cycles in an $n$-vertex directed graph in $O(n^4(3/2)^n)$ time and $O(n^2)$ bits of working space, improving the $O^*(φ^n)$ bound of Björklund and Husfeldt. Their local-degree formula reduces the problem to a weighted sum over solutions of structured quadratic equations. We cover the corresponding ternary state space by binary subcubes, each inducing an affine system. The Kuang--Wang cover can be regenerated within the target bound; canonical ownership resolves its overlaps, while self-loop conditional expectations bound every affine solution visit. Rollback elimination shares the work across cover prefixes. The same cover gives a Las Vegas algorithm listing all $L$ solutions of $m$ affine product constraints in $N$ Boolean variables in expected time $\operatorname{poly}(N,m)((3/2)^m+L)$ and polynomial space. Finally, we show that complete enumeration can require $Ω((3/2)^n)$ visits even on strongly connected digraphs after an optimal self-loop choice. This is a limitation of the enumeration method, not a general lower bound for Hamiltonian-cycle parity.

cs.DS