Search arXivSearch

arXiv · 2012.00941

Virtual Network Function Placement in Satellite Edge Computing with a Potential Game Approach

Abstract

Satellite networks, as a supplement to terrestrial networks, can provide effective computing services for Internet of Things (IoT) users in remote areas. Due to the resource limitation of satellites, such as in computing, storage, and energy, a computation task from a IoT user can be divided into several parts and cooperatively accomplished by multiple satellites to improve the overall operational efficiency of satellite networks. Network function virtualization (NFV) is viewed as a new paradigm in allocating network resources on-demand. Satellite edge computing combined with the NFV technology is becoming an emerging topic. In this paper, we propose a potential game approach for virtual network function (VNF) placement in satellite edge computing. The VNF placement problem aims to maximize the number of allocated IoT users, while minimizing the overall deployment cost. We formulate the VNF placement problem with maximum network payoff as a potential game and analyze the problem by a game-theoretical approach. We implement a decentralized resource allocation algorithm based on a potential game (PGRA) to tackle the VNF placement problem by finding a Nash equilibrium. Finally, we conduct the experiments to evaluate the performance of the proposed PGRA algorithm. The simulation results show that the proposed PGRA algorithm can effectively address the VNF placement problem in satellite edge computing.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xiangqiang Gao, Rongke Liu, Aryan Kaushik. 2021-04-06. Virtual Network Function Placement in Satellite Edge Computing with a Potential Game Approach. https://arxiv.org/abs/2012.00941

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Semord: Learned Semantic-Preserving Placement and Low-Fanout Routing for Distributed Vector Search

Vector databases are increasingly deployed in distributed settings where different users, sites, or domains maintain vector data. Existing vector databases rely on a coordinator to record which shards store which parts of the vector space and to route each query to those shards. In a decentralized setting, peers may join, leave, or move data without a trusted node tracking every change, and outdated routing information can therefore send queries to the wrong peers or require contacting many peers, reducing vector retrieval recall and increasing network latency. We present Semord, a decentralized vector search overlay system that achieves high recall by routing each ANN query to a small set of relevant peers, without relying on a centralized coordinator. Semord addresses this problem by making semantic locality routable: 1) We propose VHash to place semantically related vectors near each other in the overlay key space while avoiding load imbalance, so that each query only needs to contact a small neighborhood of peers for distributed local ANN ranking. 2) We design VecDHT, a communication protocol that maintains decentralized routing, region metadata, churn resilience, and VHash updates under membership and workload changes. Our extensive experiments on a real testbed show that Semord improves recall by more than 15% and reduces contacted peers by over 60% compared with decentralized baselines. Semord also approaches the recall and latency of a centralized oracle baseline while reducing peak peer-local ANN index memory by more than 2X. Controlled large-scale simulations further show that Semord scales across real-world embedding workloads and remains robust under churn for scoped vector retrieval as a decentralized overlay.

cs.NI

Lizard: Bandwidth-Adaptive Real-Time Video Analytics through Content-Aware Packet Discarding at Last-Mile Edge Routers

The timeliness and accuracy of edge-based video analytics can be hindered by drastic reductions in available bandwidth (ABW) at last-mile edge routers, causing prolonged queuing delays. This work proposes Lizard, a system that leverages video-content-aware packet discarding to mitigate the negative effects of drastic ABW degradation that may frequently occur at a last-mile edge router by judiciously discarding packets that contain frame blocks less important to the analytics at the destination. To achieve this, we first devise a frame-block-aware RTP header extension to effectively decouple packet dependencies to encode frame blocks. Second, Lizard uses a priority-based feedback mechanism that dynamically evaluates packet priorities based on relative accuracy impacts. Third, we develop an adaptive phase-transition-based packet discarding strategy at the router to discard packets that represent unimportant blocks. Our evaluation of Lizard shows improvements over existing methods are substantial: 53.2% reduction in latency and 27.1% increase in analysis accuracy.

cs.NI

Flux: Optimal Scheduling of Optical Circuit Switches for LLM Training

Optical Circuit Switching (OCS) offers high bandwidth density and energy efficiency for LLM training, but incurs a non-negligible reconfiguration delay. Prior work typically schedules optical circuit switches independently of compute, using aggregate traffic demand to determine which circuits to provision and when. We argue that this separation creates a fundamental inefficiency: reconfigurations that ignore the compute timeline can stall communication, resulting in low circuit utilization and large buffer requirements. In this paper, we present Flux, a scheduler that optimally schedules optical circuit switches based on the structure of the entire workload. Flux remains effective across a wide range of switching speeds by reusing circuits and amortizing reconfiguration delay behind compute and communication. We show that Flux reduces training iteration time by up to $10\times$ and peak NIC buffer requirements by more than three orders of magnitude compared to traditional periodic schedulers.

cs.NI