Search arXivSearch

arXiv · 2106.05429

Deep Direct Volume Rendering: Learning Visual Feature Mappings From Exemplary Images

Abstract

Volume Rendering is an important technique for visualizing three-dimensional scalar data grids and is commonly employed for scientific and medical image data. Direct Volume Rendering (DVR) is a well established and efficient rendering algorithm for volumetric data. Neural rendering uses deep neural networks to solve inverse rendering tasks and applies techniques similar to DVR. However, it has not been demonstrated successfully for the rendering of scientific volume data. In this work, we introduce Deep Direct Volume Rendering (DeepDVR), a generalization of DVR that allows for the integration of deep neural networks into the DVR algorithm. We conceptualize the rendering in a latent color space, thus enabling the use of deep architectures to learn implicit mappings for feature extraction and classification, replacing explicit feature design and hand-crafted transfer functions. Our generalization serves to derive novel volume rendering architectures that can be trained end-to-end directly from examples in image space, obviating the need to manually define and fine-tune multidimensional transfer functions while providing superior classification strength. We further introduce a novel stepsize annealing scheme to accelerate the training of DeepDVR models and validate its effectiveness in a set of experiments. We validate our architectures on two example use cases: (1) learning an optimized rendering from manually adjusted reference images for a single volume and (2) learning advanced visualization concepts like shading and semantic colorization that generalize to unseen volume data. We find that deep volume rendering architectures with explicit modeling of the DVR pipeline effectively enable end-to-end learning of scientific volume rendering tasks from target images.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jakob Weiss, Nassir Navab. 2021-06-09. Deep Direct Volume Rendering: Learning Visual Feature Mappings From Exemplary Images. https://arxiv.org/abs/2106.05429

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Constrained Program Generation for 3D Reaction Animation with a 0.8B Model

Visualizing a chemical reaction requires making its molecular changes visible while keeping the animation faithful to the stated chemistry. Equations, structural diagrams and molecular viewers provide complementary descriptions, but assembling an interactive three-dimensional explanation still requires specifying the changes and checking their consistency. We present ChemXRG, a domain-specific language (DSL) framework that addresses this gap by representing a reaction animation as an executable program. Persistent atom identifiers and explicit bond, charge and grouping operations connect the symbolic reaction to the displayed transformation. This shared representation lets generation, verification and rendering operate on the same account of what changes. Given known, atom-mapped reactant and product structures, reaction-grounded constraints fix input-determined facts and restrict action choices; execution checks validate the resulting transformation before geometry and frames are constructed. We implement this paradigm with a reaction-program corpus and ChemQwen, a trained 0.8B DSL generator. Paired and component evaluations show improved compiler acceptance and normalized full-program agreement under input-conditioned constraints, while identifying remaining failures that require execution checks. A public browser application demonstrates the connection from symbolic reaction descriptions to inspectable programs and interactive 3D animations.

cs.GR

NaRPA: Navigation and Rendering Pipeline for Astronautics

This paper presents the applications of scientific ray-tracing in modeling and simulating light transport for space-borne image data generation. A ray-tracing engine, the Navigation and Rendering Pipeline for Astronautics (NaRPA), is introduced as a rendering framework to generate virtual datasets and support simulations for robust navigation pipelines. Sensor and environment models that enable the synthesis of space-to-space and ground-to-space virtual observations are presented. The work demonstrates the capabilities of simulating passive and active vision-based sensors using NaRPA to facilitate the design, testing, and verification of aerospace visual navigation algorithms. Additionally, the paper describes a velocimeter LiDAR model and its statistical validation with experimental data.

cs.GR

VoroUDF: Meshing Unsigned Distance Fields with Voronoi Optimization

We present VoroUDF, an algorithm for reconstructing high-quality triangle meshes from Unsigned Distance Fields (UDFs). Our algorithm supports non-manifold geometry, sharp features, and open boundaries, without relying on error-prone inside/outside estimation, restrictive look-up tables nor topologically noisy optimization. Unlike fixed-grid approaches, our Voronoi-based formulation optimizes a set of movable seeds that travel freely along the iso-surface, jointly minimizing a tangent-plane fitting energy, driven by a fixed set of surface samples queried once from the UDF and its gradient, and a repulsion energy that keeps the seeds evenly distributed. It achieves significantly improved topological consistency and geometric fidelity compared to existing methods, while producing lightweight meshes suitable for downstream real-time and interactive applications.

cs.GR