Search arXiv⌕ Search

arXiv · 2108.09420

Fast Sketching of Polynomial Kernels of Polynomial Degree

Abstract

Kernel methods are fundamental in machine learning, and faster algorithms for kernel approximation provide direct speedups for many core tasks in machine learning. The polynomial kernel is especially important as other kernels can often be approximated by the polynomial kernel via a Taylor series expansion. Recent techniques in oblivious sketching reduce the dependence in the running time on the degree $q$ of the polynomial kernel from exponential to polynomial, which is useful for the Gaussian kernel, for which $q$ can be chosen to be polylogarithmic. However, for more slowly growing kernels, such as the neural tangent and arc-cosine kernels, $q$ needs to be polynomial, and previous work incurs a polynomial factor slowdown in the running time. We give a new oblivious sketch which greatly improves upon this running time, by removing the dependence on $q$ in the leading order term. Combined with a novel sampling scheme, we give the fastest algorithms for approximating a large family of slow-growing kernels.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Zhao Song, David P. Woodruff, Zheng Yu, Lichen Zhang. 2021-08-21. Fast Sketching of Polynomial Kernels of Polynomial Degree. https://arxiv.org/abs/2108.09420

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

An efficient implementation for solving the all pairs minimax path problem in an undirected dense graph

We provide an efficient $ O(n^2) $ implementation for solving the all pairs minimax path problem or widest path problem in an undirected dense graph. It is a code implementation of the Algorithm 4 (MMJ distance by Calculation and Copy) in a previous paper. The distance matrix is also called the all points path distance (APPD). We conducted experiments to test the implementation and algorithm, compared it with several other algorithms for solving the APPD matrix. Result shows Algorithm 4 works good for solving the widest path or minimax path APPD matrix. It can drastically improve the efficiency for computing the APPD matrix. There are several theoretical outcomes which claim the APPD matrix can be solved accurately in $ O(n^2) $ . However, they are impractical because there is no code implementation of these algorithms. It seems Algorithm 4 is the first algorithm that has an actual code implementation for solving the APPD matrix of minimax path or widest path problem in $ O(n^2) $, in an undirected dense graph.

cs.DS↗

Approximating Partition in Deterministic Near-Linear Time

We propose a deterministic $\widetilde{O}(n + \frac{1}ε)$-time FPTAS (Fully Polynomial-Time Approximation Scheme) for the classical Partition problem. This is the best possible (up to a polylogarithmic factor) assuming SETH (Strong Exponential Time Hypothesis) [Abboud, Bringmann, Hermelin, and Shabtay'22]. Prior to our work, the best known FPTAS for Partition runs in $\widetilde{O}(n + (\frac{1}ε)^{5/4})$ time [Deng, Jin and Mao'23, Wu and Chen'22]. Our result is obtained by solving a more general problem of weakly approximating Subset Sum.

cs.DS↗

Dynamic Treewidth in Logarithmic Time

We present a dynamic data structure that maintains a tree decomposition of width at most $9k+8$ of a dynamic graph with treewidth at most $k$, which is updated by edge insertions and deletions. The amortized update time of our data structure is $2^{O(k)} \log n$, where $n$ is the number of vertices. The data structure also supports maintaining any ``dynamic programming scheme'' on the tree decomposition, providing, for example, a dynamic version of Courcelle's theorem with $O_{k}(\log n)$ amortized update time; the $O_{k}(\cdot)$ notation hides factors that depend on $k$. This improves upon a result of Korhonen, Majewski, Nadara, Pilipczuk, and Sokołowski [FOCS 2023], who gave a similar data structure but with amortized update time $2^{k^{O(1)}} n^{o(1)}$. Furthermore, our data structure is arguably simpler. Our main novel idea is to maintain a tree decomposition that is ``downwards well-linked'', which allows us to implement local rotations and analysis similar to those for splay trees.

cs.DS↗