Search arXivSearch

arXiv · 2109.05451

H2Opus: A distributed-memory multi-GPU software package for non-local operators

Abstract

Hierarchical $\mathcal{H}^2$-matrices are asymptotically optimal representations for the discretizations of non-local operators such as those arising in integral equations or from kernel functions. Their $O(N)$ complexity in both memory and operator application makes them particularly suited for large-scale problems. As a result, there is a need for software that provides support for distributed operations on these matrices to allow large-scale problems to be represented. In this paper, we present high-performance, distributed-memory GPU-accelerated algorithms and implementations for matrix-vector multiplication and matrix recompression of hierarchical matrices in the $\mathcal{H}^2$ format. The algorithms are a new module of H2Opus, a performance-oriented package that supports a broad variety of $\mathcal{H}^2$-matrix operations on CPUs and GPUs. Performance in the distributed GPU setting is achieved by marshaling the tree data of the hierarchical matrix representation to allow batched kernels to be executed on the individual GPUs. MPI is used for inter-process communication. We optimize the communication data volume and hide much of the communication cost with local compute phases of the algorithms. Results show near-ideal scalability up to 1024 NVIDIA V100 GPUs on Summit, with performance exceeding 2.3 Tflop/s/GPU for the matrix-vector multiplication, and 670 Gflops/s/GPU for matrix compression, which involves batched QR and SVD operations. We illustrate the flexibility and efficiency of the library by solving a 2D variable diffusivity integral fractional diffusion problem with an algebraic multigrid-preconditioned Krylov solver and demonstrate scalability up to 16M degrees of freedom problems on 64 GPUs.

Explore related subjects

Keep this discovery

BibTeXRIS

Stefano Zampini, Wajih Boukaram, George Turkiyyah, Omar Knio, David E. Keyes. 2021-09-12. H2Opus: A distributed-memory multi-GPU software package for non-local operators. https://arxiv.org/abs/2109.05451

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC