Search arXivSearch

arXiv · 2111.05474

Perceptual Quality Assessment of Colored 3D Point Clouds

Abstract

The real-world applications of 3D point clouds have been growing rapidly in recent years, but not much effective work has been dedicated to perceptual quality assessment of colored 3D point clouds. In this work, we first build a large 3D point cloud database for subjective and objective quality assessment of point clouds. We construct 20 high quality, realistic, and omni-directional point clouds of diverse contents. We then apply downsampling, Gaussian noise, and three types of compression algorithms to create 740 distorted point clouds. We carry out a subjective experiment to evaluate the quality of distorted point clouds. Our statistical analysis finds that existing objective point cloud quality assessment (PCQA) models only achieve limited success in predicting subjective quality ratings. We propose a novel objective PCQA model based on the principle of information content weighted structural similarity. Our experimental results show that the proposed model well correlates with subjective opinions and significantly outperforms the existing PCQA models. The database has been made publicly available to facilitate reproducible research at https://github.com/qdushl/Waterloo-Point-Cloud-Database.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Honglei Su, Qi Liu, Zhengfang Duanmu, Wentao Liu, Zhou Wang. 2021-11-10. Perceptual Quality Assessment of Colored 3D Point Clouds. https://arxiv.org/abs/2111.05474

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

JEVQA - Video Quality from Metadata, Bitstream, and Pixel Features with a General-Purpose Decision Model

Instrumental quality models for video quality prediction are usually trained for a fixed set of codecs or other input features, and every new input variable requires retraining. Novel, general-purpose decision models can answer questions without task-specific training, but it is unclear whether they can judge video quality. We evaluate Jev, a commercial ``System One'' model that returns probability distributions over a provided answer scale, as a zero-shot video quality model. We call the resulting method JEVQA. In a first study on 1,936 AV1, H.264, HEVC, and VP9 encodes of 22 sources, scored against VMAF as ground truth, using encoding metadata only, JEVQA reached a Pearson correlation of 0.737, on par with the standardized ITU-T P.1204.1 model (0.733). Giving the model bitstream data raised the accuracy to 0.797, and combined pixel-based and bitstream features raised it to 0.824. A pixel-only variant failed in our tests. In a second study, using H.264, HEVC, and VP9 encodes in the AVT-VQDB-UHD-1 database, the metadata-only model reached a correlation of 0.879 with MOS, close to P.1204.1 (0.898). Bitstream statistics did not help there. Our results show that trained models on the same features remain clearly ahead in both studies, but that zero-shot classifiers are promising.

eess.IV

When is a closed-form RGB->S/P ratio adequate? A hyperspectral characterization on natural scenes for mesopic display

Mesopic and low-light display transforms require, as their driving signal, a per-pixel scotopic-to-photopic luminance ratio (S/P); the exact spectral S/P is unavailable for ordinary RGB content, so a low-cost closed form that estimates S/P from a linear-RGB triplet is used in its place. Such closed forms exist but have been characterized only on narrowband / LED sources, i.e. spectrally sparse spectra, where a relative error of ~41% has been reported for a three-channel projection. Display content, however, is natural and broadband. We ask whether the same closed form is adequate there, using per-pixel spectral S/P from hyperspectral imagery as ground truth. On a daylight radiance time-series, a six-scalar closed form (three photopic and three scotopic channel weights) reproduces spectral S/P with a median error of ~0.07 that is time-invariant once the RGB input is chromatically adapted to D65; evaluated in un-adapted sRGB the error instead carries a color-temperature tilt across illuminants (~0.19), so adaptation is the enabling step for this use case. The result generalizes to an independent fifty-scene set (pooled median 0.024; 45/50 scenes within a pre-registered 0.10 band), with the few exceedances concentrated in saturated, spectrally-peaky surfaces that approach the narrowband regime (floral close-ups in this set). The scotopic weight vector is shown to be primary-model dependent, but the value used here is corroborated by a primary-free XYZ projection, and the median error stays within the band across all principled coefficient choices. We do not claim observer-validated appearance fidelity or adequacy on narrowband sources; both are out of scope. Both outcomes follow from the same three-channel projection: it is overwhelmed by spectrally sparse inputs and adequate on spectrally smooth ones.

eess.IV

Recurrent Convolutional Neural Networks for LiDAR-Based Attitude Initialization of Rotating Spacecraft

Accurate attitude estimation is essential for autonomous in-orbit servicing and proximity operations. This work proposes a Recurrent Convolutional Neural Network (RCNN) used in coarse attitude initialization of known, possibly tumbling spacecraft using LiDAR-derived depth images. By processing temporal sequences of 2D point-cloud projections, the RCNN effectively handles symmetries, occlusions, and degraded sensing. Simulations across various spacecraft geometries, angular velocities, and ranges show that the RCNN yields lower initialization errors and higher convergence rates than conventional CNN baseline within the adopted experimental framework, with performance varying across angular velocity conditions.

eess.IV