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arXiv · 2111.05958

Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks

Abstract

During epidemics, the population is asked to Socially Distance, with pairs of individuals keeping two meters apart. We model this as a new optimization problem by considering a team of agents placed on the nodes of a network. Their common aim is to achieve pairwise graph distances of at least D, a state we call socially distanced. (If D=1, they want to be at distinct nodes; if D=2 they want to be non-adjacent.) We allow only a simple type of motion called a Lazy Random Walk: with probability p (called the laziness parameter), they remain at their current node next period; with complementary probability 1-p , they move to a random adjacent node. The team seeks the common value of p which achieves social distance in the least expected time, which is the absorption time of a Markov chain. We observe that the same Markov chain, with different goals (absorbing states), models the gathering, or multi-rendezvous problem (all agents at the same node). Allowing distinct laziness for two types of agents (searchers and hider), extends the existing literature on predator-prey search games to multiple searchers. We consider only special networks: line, cycle and grid. Keywords: epidemic, random walk, dispersion, rendezvous search

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BibTeXRIS

Steve Alpern, Li Zeng. 2021-11-10. Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks. https://arxiv.org/abs/2111.05958

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