Search arXivSearch

arXiv · 2201.06157

Potential Game-Based Decision-Making for Autonomous Driving

Abstract

Decision-making for autonomous driving is challenging, considering the complex interactions among multiple traffic agents (e.g., autonomous vehicles (AVs), human drivers, and pedestrians) and the computational load needed to evaluate these interactions. This paper develops two general potential game based frameworks, namely, finite and continuous potential games, for decision-making in autonomous driving. The two frameworks account for the AVs' two types of action spaces, i.e., finite and continuous action spaces, respectively. We show that the developed frameworks provide theoretical guarantees, including 1) existence of pure-strategy Nash equilibria, 2) convergence of the Nash equilibrium (NE) seeking algorithms, and 3) global optimality of the derived NE (in the sense that both self- and team- interests are optimized). In addition, we provide cost function shaping approaches to constructing multi-agent potential games in autonomous driving. Moreover, two solution algorithms, including self-play dynamics (e.g., best response dynamics) and potential function optimization, are developed for each game. The developed frameworks are then applied to two different traffic scenarios, including intersection-crossing and lane-changing in highways. Statistical comparative studies, including 1) finite potential game vs. continuous potential game, and 2) best response dynamics vs. potential function optimization, are conducted to compare the performances of different solution algorithms. It is shown that both developed frameworks are practical (i.e., computationally efficient), reliable (i.e., resulting in satisfying driving performances in diverse scenarios and situations), and robust (i.e., resulting in satisfying driving performances against uncertain behaviors of the surrounding vehicles) for real-time decision-making in autonomous driving.

Explore related subjects

Keep this discovery

BibTeXRIS

Mushuang Liu, Ilya Kolmanovsky, H. Eric Tseng, Suzhou Huang, Dimitar Filev, Anouck Girard. 2022-01-16. Potential Game-Based Decision-Making for Autonomous Driving. https://doi.org/10.1109/tits.2023.3264665

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Structured Stochastic Representations of Integrated Dynamic Strategies

Dynamic allocation decisions couple present resource use to evolving internal conditions, delayed returns, and future costs. We represent this interaction by four probability localizations linked through regime-indexed, graph-constrained column-stochastic operators. Pre-action state or context selects a locally affine model, while action-dependent changes update subsequent regimes, yielding a causal switched representation of nonlinear evolution. We characterize operator identifiability relative to the graph, the stochastic constraints, and the sampled embedding, separating coefficient recovery from predictive equivalence on the decision domain. Decision making is then formulated through implementable return--cost acceptability regions. Finite-horizon error propagation supplies conservative classification margins, and simultaneous intervals distinguish model-relative near-optimality from certified $\epsilon$-optimality over a declared finite policy class. Regime-indexed stochastic feedback is admitted when it satisfies the same certification test. Reproducible synthetic laboratories for personal preparation, supplier participation, and customer retention illustrate exact, operator-supplied, and noisy feedback cases. Multinomial experiments show improving recovery of the feedback function and fewer unresolved decisions with increasing sample size, while unrestricted off-policy recovery remains limited. The contribution is a structure-preserving representation--identification--decision workflow, not a domain-specific physiological or commercial calibration.

eess.SY

Fusion Estimation in Multi-sensor Systems for Data Packets with Disrupted Identities

In this paper, we explore the problem of fusion estimation for a multi-sensor system where the identity of the data packet received by each sensor may be disrupted or incorrect due to confusion in device identity allocation, communication protocol defects, or the lack of a clear sensor identifier. This can result in a random shuffle of the data components during the fusion estimation process, compromising the performance of the fusion estimation. To address this issue, we introduce the concepts of permutations and symmetry groups to describe this phenomenon as data packet permutation. We construct statistics to simplify the information set, developing two algorithms: a Bayesian approach, which performs fusion using posterior arrangement probabilities, and a greedy approach, which effectively improves estimation performance by guessing the likely data arrangement. We compare these two algorithms and demonstrate that both are expectation error-bounded. We improve algorithms for information-scarce scenarios. By employing the expectation-maximization algorithm, we fill in the prior information of data arrangement where the correct convergence is proven. Finally, we present numerical simulations to validate our results.

eess.SY

Quantifying the Reality Gap for RL-Based UAV Placement at mmWave and Sub-THz

Reinforcement learning (RL) policies for unmanned aerial vehicle (UAV) placement in mmWave and sub-terahertz networks are typically trained on simplified analytical channels. We quantify the resulting sim-to-real gap on a real urban map of Doha, Qatar, at carriers {28, 140, 183, 300} GHz and altitudes {50, 75, 100, 125} m, evaluating three channel pipelines: an analytical model (FSPL + atmospheric absorption + cuboid LoS), full Monte-Carlo ray tracing in Sionna RT with ITU-R P.676-13 absorption, and a deterministic-LoS hybrid that reuses Sionna's mesh under a closed-form path-gain expression. We formalize the gap on the spatial SNR distribution via four metrics, namely bias, RMSE, Jensen-Shannon divergence, and optimum-deployment displacement. Three findings emerge: at 28/140 GHz, $\sim$70% of the apparent -5.6/-4.8 dB Sionna bias is Monte-Carlo undersampling and shrinks to -1.7/-1.5 dB after mitigation; at 183 GHz a -9.2 dB residual isolates the atmospheric absorption / ITU-R P.676 line-shape disagreement; at 300 GHz the stochastic ray tracer agrees with the analytical model only coincidentally, with a +3.8 dB structural offset exposed by the deterministic-LoS pipeline. Across all carriers the linear-domain regret of the analytical-trained policy stays $\geq$ 0.93, indicating practical near-optimality but with a carrier-resolved SNR bias that warrants explicit reporting.

eess.SY