Search arXivSearch

arXiv · 2202.03679

A Unified Prediction Framework for Signal Maps

Abstract

Signal maps are essential for the planning and operation of cellular networks. However, the measurements needed to create such maps are expensive, often biased, not always reflecting the metrics of interest, and posing privacy risks. In this paper, we develop a unified framework for predicting cellular signal maps from limited measurements. Our framework builds on a state-of-the-art random-forest predictor, or any other base predictor. We propose and combine three mechanisms that deal with the fact that not all measurements are equally important for a particular prediction task. First, we design quality-of-service functions ($Q$), including signal strength (RSRP) but also other metrics of interest to operators, i.e., coverage and call drop probability. By implicitly altering the loss function employed in learning, quality functions can also improve prediction for RSRP itself where it matters (e.g., MSE reduction up to 27% in the low signal strength regime, where errors are critical). Second, we introduce weight functions ($W$) to specify the relative importance of prediction at different locations and other parts of the feature space. We propose re-weighting based on importance sampling to obtain unbiased estimators when the sampling and target distributions are different. This yields improvements up to 20% for targets based on spatially uniform loss or losses based on user population density. Third, we apply the Data Shapley framework for the first time in this context: to assign values ($ϕ$) to individual measurement points, which capture the importance of their contribution to the prediction task. This improves prediction (e.g., from 64% to 94% in recall for coverage loss) by removing points with negative values, and can also enable data minimization. We evaluate our methods and demonstrate significant improvement in prediction performance, using several real-world datasets.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Emmanouil Alimpertis, Athina Markopoulou, Carter T. Butts, Evita Bakopoulou, Konstantinos Psounis. 2022-02-12. A Unified Prediction Framework for Signal Maps. https://arxiv.org/abs/2202.03679

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Rollout Total Correlation for Deep Reinforcement Learning

Learning task-relevant representations is crucial for reinforcement learning. Recent approaches aim to learn such representations by improving the temporal consistency in the observed transitions. However, they only consider individual transitions and can fail to achieve long-term consistency. Instead, we argue that capturing aspects of the state that correlate with other states and actions of the trajectory---even more distant in the future---could further help in extracting task-relevant information. Hence, in this paper we investigate how to learn representations by maximizing the rollout total correlation, the correlation among all learned representations and actions within the trajectories produced by the agent. For improving rollout total correlation, we propose to combine two complementary lower bounds based on a generative and a discriminative model, combined with a simple and effective technique of chunk-wise mini-batching. Furthermore, we propose an intrinsic reward based on the learned representation for better exploration. Experimental evaluations on a set of challenging image-based simulated control tasks show that our method achieves better sample efficiency, and robustness to both white noise and natural video backgrounds compared to leading baselines.

cs.LG

Reward Shaping to Mitigate Reward Hacking in RLHF

Reinforcement learning from human feedback (RLHF) is widely used to align large language models (LLMs) with human preferences. However, RLHF remains vulnerable to \emph{reward hacking}, whereby a policy exploits imperfections in the reward function instead of learning the intended behavior, thereby undermining alignment. Although reward shaping can stabilize RLHF training and partially mitigate reward hacking, shaping methods and their underlying design principles have not been systematically investigated. To address this gap, we conduct a comprehensive study of prevalent reward-shaping techniques. Our analysis identifies two key design principles: (1) the reinforcement-learning reward should be bounded, and (2) it should grow rapidly at first and then gradually saturate. Motivated by these principles, we propose Preference as Reward (PAR), a novel method that uses the latent preferences encoded in the reward model as the reinforcement-learning signal. We further show that PAR possesses two variance-reduction properties that stabilize RLHF training and substantially widen the practical window for early stopping. Our evaluation consists of two parts. First, we compare PAR with several other reward-shaping strategies using Proximal Policy Optimization (PPO) as the reinforcement-learning algorithm and Gemma2-2B as the base model. Second, we compare PAR with the vanilla baseline (i.e., unshaped reward) across four base models and four reinforcement-learning algorithms. In the first set of experiments, PAR consistently outperforms other reward-shaping methods and also reflects high data efficiency and robustness. The second set of experiments shows that PAR is particularly effective for actor-critic RL algorithms when value estimates become unstable and demonstrates its effectiveness across different base models. The code is available at https://github.com/PorUna-byte/PAR.

cs.LG

Trajectory Entropy Reinforcement Learning for Robust Robot Motor Skill Learning

Simplicity is a critical inductive bias for designing data-driven controllers, especially when robustness is important. Despite the impressive results of deep reinforcement learning in complex control tasks, it is prone to capturing intricate and spurious correlations between observations and actions, leading to failure under slight perturbations to the environment. To tackle this problem, in this work we introduce a novel inductive bias towards simple policies in reinforcement learning. The simplicity inductive bias is introduced by minimizing the entropy of entire action trajectories, corresponding to the number of bits required to describe information in action trajectories after the agent observes state trajectories. Our reinforcement learning agent, Trajectory Entropy Reinforcement Learning, is optimized to minimize the trajectory entropy while maximizing rewards. We show that the trajectory entropy can be effectively estimated by learning a variational parameterized action prediction model, and use the prediction model to construct an information-regularized reward function. Furthermore, we construct a practical algorithm that enables the joint optimization of models, including the policy and the prediction model. Experimental evaluations on several high-dimensional locomotion tasks show that our learned policies produce more cyclical and consistent action trajectories, and achieve superior performance, and robustness to noise and dynamic changes than the state-of-the-art.

cs.LG