Search arXivSearch

arXiv · 2210.15421

AnyDijkstra, an algorithm to compute shortest paths on images with anytime properties

Abstract

Images conveniently capture the result of physical processes, representing rich source of information for data driven medicine, engineering, and science. The modeling of an image as a graph allows the application of graph-based algorithms for content analysis. Amongst these, one of the most used is the Dijkstra Single Source Shortest Path algorithm (DSSSP), which computes the path with minimal cost from one starting node to all the other nodes of the graph. However, the results of DSSSP remains unknown for nodes until they are explored. Moreover, DSSSP execution is associated to frequent jumps between distant locations in the graph, which results in non-optimal memory access, reduced parallelization, and finally increased execution time. Therefore, we propose AnyDijkstra, an iterative implementation of the Dijkstra SSSP algorithm optimized for images, that retains anytime properties while accessing memory following a cache-friendly scheme and maximizing parallelization.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Diego Ulisse Pizzagalli, Rolf Krause. 2022-10-27. AnyDijkstra, an algorithm to compute shortest paths on images with anytime properties. https://arxiv.org/abs/2210.15421

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

An efficient implementation for solving the all pairs minimax path problem in an undirected dense graph

We provide an efficient $ O(n^2) $ implementation for solving the all pairs minimax path problem or widest path problem in an undirected dense graph. It is a code implementation of the Algorithm 4 (MMJ distance by Calculation and Copy) in a previous paper. The distance matrix is also called the all points path distance (APPD). We conducted experiments to test the implementation and algorithm, compared it with several other algorithms for solving the APPD matrix. Result shows Algorithm 4 works good for solving the widest path or minimax path APPD matrix. It can drastically improve the efficiency for computing the APPD matrix. There are several theoretical outcomes which claim the APPD matrix can be solved accurately in $ O(n^2) $ . However, they are impractical because there is no code implementation of these algorithms. It seems Algorithm 4 is the first algorithm that has an actual code implementation for solving the APPD matrix of minimax path or widest path problem in $ O(n^2) $, in an undirected dense graph.

cs.DS

Approximating Partition in Deterministic Near-Linear Time

We propose a deterministic $\widetilde{O}(n + \frac{1}ε)$-time FPTAS (Fully Polynomial-Time Approximation Scheme) for the classical Partition problem. This is the best possible (up to a polylogarithmic factor) assuming SETH (Strong Exponential Time Hypothesis) [Abboud, Bringmann, Hermelin, and Shabtay'22]. Prior to our work, the best known FPTAS for Partition runs in $\widetilde{O}(n + (\frac{1}ε)^{5/4})$ time [Deng, Jin and Mao'23, Wu and Chen'22]. Our result is obtained by solving a more general problem of weakly approximating Subset Sum.

cs.DS

Dynamic Treewidth in Logarithmic Time

We present a dynamic data structure that maintains a tree decomposition of width at most $9k+8$ of a dynamic graph with treewidth at most $k$, which is updated by edge insertions and deletions. The amortized update time of our data structure is $2^{O(k)} \log n$, where $n$ is the number of vertices. The data structure also supports maintaining any ``dynamic programming scheme'' on the tree decomposition, providing, for example, a dynamic version of Courcelle's theorem with $O_{k}(\log n)$ amortized update time; the $O_{k}(\cdot)$ notation hides factors that depend on $k$. This improves upon a result of Korhonen, Majewski, Nadara, Pilipczuk, and Sokołowski [FOCS 2023], who gave a similar data structure but with amortized update time $2^{k^{O(1)}} n^{o(1)}$. Furthermore, our data structure is arguably simpler. Our main novel idea is to maintain a tree decomposition that is ``downwards well-linked'', which allows us to implement local rotations and analysis similar to those for splay trees.

cs.DS