Search arXivSearch

arXiv · 2211.05385

GANStrument: Adversarial Instrument Sound Synthesis with Pitch-invariant Instance Conditioning

Abstract

We propose GANStrument, a generative adversarial model for instrument sound synthesis. Given a one-shot sound as input, it is able to generate pitched instrument sounds that reflect the timbre of the input within an interactive time. By exploiting instance conditioning, GANStrument achieves better fidelity and diversity of synthesized sounds and generalization ability to various inputs. In addition, we introduce an adversarial training scheme for a pitch-invariant feature extractor that significantly improves the pitch accuracy and timbre consistency. Experimental results show that GANStrument outperforms strong baselines that do not use instance conditioning in terms of generation quality and input editability. Qualitative examples are available online.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Gaku Narita, Junichi Shimizu, Taketo Akama. 2023-03-07. GANStrument: Adversarial Instrument Sound Synthesis with Pitch-invariant Instance Conditioning. https://arxiv.org/abs/2211.05385

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Streaming Generation for Music Accompaniment

Music generation models can produce high-fidelity coherent accompaniment given complete audio input, but are limited to editing and loop-based workflows. We study real-time audio-to-audio accompaniment: as a model hears an input audio stream (e.g., a singer singing), it has to also simultaneously generate in real-time a coherent accompanying stream (e.g., a guitar accompaniment). In this work, we propose a model design considering inevitable system delays in practical deployment with two design variables: future visibility $t_f$, the offset between the output playback time and the latest input time used for conditioning, and output chunk duration $k$, the number of frames emitted per call. We train Transformer decoders across a grid of $(t_f,k)$ and show two consistent trade-offs: increasing effective $t_f$ improves coherence by reducing the recency gap, but requires faster inference to stay within the latency budget; increasing $k$ improves throughput but results in degraded accompaniment due to a reduced update rate. Finally, we observe that naive maximum-likelihood streaming training is insufficient for coherent accompaniment where future context is not available, motivating advanced anticipatory and agentic objectives for live jamming.

cs.SD

M-CIF: Multi-Scale Alignment For CIF-Based Non-Autoregressive ASR

The Continuous Integrate-and-Fire (CIF) mechanism provides effective alignment for non-autoregressive (NAR) speech recognition. This mechanism creates a smooth and monotonic mapping from acoustic features to target tokens, achieving performance on Mandarin competitive with other NAR approaches. However, without finer-grained guidance, its stability degrades in some languages such as English and French. In this paper, we propose Multi-scale CIF (M-CIF), which performs multi-level alignment by integrating character and phoneme level supervision progressively distilled into subword representations, thereby enhancing robust acoustic-text alignment. Experiments show that M-CIF reduces WER compared to the Paraformer baseline, especially on CommonVoice by 4.21% in German and 3.05% in French. To further investigate these gains, we define phonetic confusion errors (PE) and space-related segmentation errors (SE) as evaluation metrics. Analysis of these metrics across different M-CIF settings reveals that the phoneme and character layers are essential for enhancing progressive CIF alignment.

cs.SD

Decoding Order Matters in Autoregressive Speech Synthesis

Autoregressive speech synthesis often adopts a left-to-right order, yet generation order is a modelling choice. We investigate decoding order through masked diffusion framework, which progressively unmasks positions and allows arbitrary decoding orders during training and inference. By interpolating between identity and random permutations, we show that randomness in decoding order affects speech quality. We further compare fixed strategies, such as \texttt{l2r} and \texttt{r2l} with adaptive ones, such as Top-$K$, finding that fixed-order decoding, including the dominating left-to-right approach, is suboptimal, while adaptive decoding yields better performance. Finally, since masked diffusion requires discrete inputs, we quantise acoustic representations and find that even 1-bit quantisation can support reasonably high-quality speech.

cs.SD