Search arXivSearch

arXiv · 2309.00851

Drift Analysis with Fitness Levels for Elitist Evolutionary Algorithms

Abstract

The fitness level method is a popular tool for analyzing the hitting time of elitist evolutionary algorithms. Its idea is to divide the search space into multiple fitness levels and estimate lower and upper bounds on the hitting time using transition probabilities between fitness levels. However, the lower bound generated by this method is often loose. An open question regarding the fitness level method is what are the tightest lower and upper time bounds that can be constructed based on transition probabilities between fitness levels. To answer this question, {\color{red} we combine drift analysis with fitness levels and define the tightest bound problem as a constrained multi-objective optimization problem subject to fitness levels.} The tightest metric bounds from fitness levels are constructed and proven for the first time. Then linear bounds are derived from metric bounds and a framework is established that can be used to develop different fitness level methods for different types of linear bounds. The framework is generic and promising, as it can be used to draw tight time bounds on both fitness landscapes without and with shortcuts. This is demonstrated in the example of the (1+1) EA maximizing the TwoMax1 function

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jun He, Yuren Zhou. 2024-02-13. Drift Analysis with Fitness Levels for Elitist Evolutionary Algorithms. https://doi.org/10.1162/evco_a_00349

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Rethinking Pairwise Token Interaction in Spiking Transformers

Spiking Transformers inherit token interaction mechanisms from conventional Transformers, yet their sparse binary representations fundamentally alter how token-to-token communication is established. In particular, spike-based query-key matching produces highly sparse and input-dependent interaction patterns, coupling information propagation to the instantaneous availability of matching spike events. This motivates a different interaction paradigm in which long-range communication does not rely solely on pairwise spike coincidence. We therefore propose Gated Spike Axial Propagation (GSAP), a spike-native token interaction mechanism that decouples information propagation from context selection. Instead of directly determining communication through query-key matching, GSAP first propagates spike-based context along the horizontal and vertical axes, allowing information to reach distant tokens through structured sequential propagation. A receiver-conditioned gate then determines how much of the propagated context is incorporated at each token, while a lightweight local pathway preserves fine-grained neighborhood information. In this way, GSAP reformulates token interaction as a propagate-then-select process, enabling structured long-range communication while retaining the sparse event-driven nature of spiking representations. Code is available at https://github.com/Fancyssc/GSAP.

cs.NE

Genetic Programming with Behaviour-based Niching for Learning Guided Local Search in Vehicle Routing Problems

Genetic Programming Guided Local Search (GPGLS) learns utility functions that guide local search for vehicle routing. Its evolving programs can have similar fitness while inducing different search behaviour, making fitness alone an incomplete basis for population diversity management. We propose GPGLS with Behaviour-based Niching (BN-GPGLS), which characterises programs through six operator-level descriptors collected during local search. A current-generation archive selects fitness-competitive, compact representatives from strata of a behaviour score. Fixed policies use archive parents continuously, whereas adaptive policies activate them using training-fitness and standardised behaviour-dispersion signals, optionally with a tree-size condition. We compare four behaviour-based variants with a no-archive GPGLS control and fitness-based niching over 30 seed-matched runs on generated 200-customer instances. BN-Adaptive achieves the best descriptive average rank on a separate 90-instance monitoring set; aggregate routing-cost differences are small. All five archive policies produce lower final-population median tree sizes than the GPGLS control, with paired Wilcoxon comparisons remaining significant after Holm adjustment. These results identify useful solution-quality and program-size trade-offs within the evaluated setting, without attributing the size reductions to behaviour representation alone.

cs.NE

DCL-GPGLS: Dynamic Curriculum Learning for Genetic Programming Guided Local Search in Large-Scale Vehicle Routing

Genetic Programming Guided Local Search (GPGLS) uses genetic programming to evolve utility functions for guided local search in large-scale vehicle routing problems (LSVRPs). Evaluating every GP individual on every training instance at every generation is expensive, so GPGLS is usually trained on small instance batches. Existing curriculum-based GPGLS orders these batches mainly by instance size. Adaptive Curriculum Learning GPGLS (ACL-GPGLS) improves training efficiency by adapting when the search moves between fixed curriculum stages, but the instance difficulty order remains predefined. We propose DCL-GPGLS, which estimates the difficulty of each training instance from the current population's solution quality and updates the estimates during evolution. Each generation then receives a batch near a scheduled difficulty level, with a correction that limits repeated selection of the same instances. Experiments on a fixed training-test split of the CVRPLIB X set show that DCL-GPGLS achieves the best observed average rank and mean test cost among six training policies. It obtains the lowest mean cost on 36 of 65 unseen test instances and is significantly better than the static feedback-derived curriculum, matched in total evaluator calls, on 6 instances, with no significant difference on the remaining 59.

cs.NE