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arXiv · 2309.02110

Wordle: A Microcosm of Life. Luck, Skill, Cheating, Loyalty, and Influence!

Abstract

Wordle is a popular, online word game offered by the New York Times (nytimes.com). Currently there are some 2 million players of the English version worldwide. Players have 6 attempts to guess the daily word (target word) and after each attempt, the player receives color-coded information about the correctness and position of each letter in the guess. After either a successful completion of the puzzle or the final unsuccessful attempt, software can assess the player's luck and skill using Information Theory and can display data for the first, second, ..., sixth guesses of a random sample of all players. Recently, I discovered that the latter data is presented in a format that can easily be copied and pasted into a spreadsheet. I compiled data on Wordle players' first guesses from May 2023 - August 2023 and inferred some interesting information about Wordle players. A) Every day, about 0.2-0.5% of players solve the puzzle in one attempt. Because the odds of guessing the one of 2,315 possible target words at random is 0.043%, this implies that 4,000 - 10,000 players cheat by obtaining the target word outside of playing the game! B) At least 1/3 of the players have a favorite starting word, or cycle through several. And even though players should be aware that target words are never repeated, most players appear to remain loyal to their starting word even after its appearance as a target word. C) On August 15, 2023, about 30,000 players abruptly changed their starting word, presumably based on a crossword puzzle clue! Wordle players can be influenced! This study goes beyond social media postings, surveys, and Google Trends to provide solid, quantitative evidence about cheating in Wordle.

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BibTeXRIS

James P. Dilger. 2023-10-07. Wordle: A Microcosm of Life. Luck, Skill, Cheating, Loyalty, and Influence!. https://arxiv.org/abs/2309.02110

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