Search arXivSearch

arXiv · 2309.06620

Games and Argumentation: Time for a Family Reunion!

Abstract

The rule "defeated(X) $\leftarrow$ attacks(Y,X), $\neg$ defeated(Y)" states that an argument is defeated if it is attacked by an argument that is not defeated. The rule "win(X) $\leftarrow$ move(X,Y), $\neg$ win(Y)" states that in a game a position is won if there is a move to a position that is not won. Both logic rules can be seen as close relatives (even identical twins) and both rules have been at the center of attention at various times in different communities: The first rule lies at the core of argumentation frameworks and has spawned a large family of models and semantics of abstract argumentation. The second rule has played a key role in the quest to find the "right" semantics for logic programs with recursion through negation, and has given rise to the stable and well-founded semantics. Both semantics have been widely studied by the logic programming and nonmonotonic reasoning community. The second rule has also received much attention by the database and finite model theory community, e.g., when studying the expressive power of query languages and fixpoint logics. Although close connections between argumentation frameworks, logic programming, and dialogue games have been known for a long time, the overlap and cross-fertilization between the communities appears to be smaller than one might expect. To this end, we recall some of the key results from database theory in which the win-move query has played a central role, e.g., on normal forms and expressive power of query languages. We introduce some notions that naturally emerge from games and that may provide new perspectives and research opportunities for argumentation frameworks. We discuss how solved query evaluation games reveal how- and why-not provenance of query answers. These techniques can be used to explain how results were derived via the given query, game, or argumentation framework.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Bertram Ludäscher, Yilin Xia. 2023-09-12. Games and Argumentation: Time for a Family Reunion!. https://arxiv.org/abs/2309.06620

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Deciding Predicate Logical Theories of Real-Valued Functions

The notion of a real-valued function is central to mathematics, computer science, and many other scientific fields. Despite this importance, there are hardly any positive results on decision procedures for predicate logical theories that reason about real-valued functions. This paper defines a first-order predicate language for reasoning about multi-dimensional smooth real-valued functions and their derivatives, and demonstrates that - despite the obvious undecidability barriers - certain positive decidability results for such a language are indeed possible.

cs.LO

Structural Liveness of Conservative Petri Nets

We show that the EXPSPACE-hardness result for structural liveness of Petri nets [Jancar and Purser, 2019] holds even for a simple subclass of conservative nets. As our main result, we prove that for structurally live conservative nets, the values of the minimal live markings are at most doubly exponential in the size of the net. This implies the EXPSPACE-completeness of structural liveness for conservative Petri nets. The result also applies to structurally bounded Petri nets, whereas the complexity of the general case remains open. As a proof ingredient of independent interest, we present an extension of known results on the bounds of minimal integer solutions to Boolean combinations of linear equalities, inequalities, and divisibility constraints.

cs.LO

Verifying Numerical Methods with Isabelle/HOL

Modern machine learning pipelines and ODE solvers are built on numerical algorithms. Reliable numerical methods are thus a prerequisite for trustworthy machine learning and cyber-physical systems. We evaluate a framework designed for verifying imperative programs and the Isabelle proof assistant as tools for proving the total correctness of four numerical algorithms: the bisection method, the fixed-point method, the perceptron, and the gradient descent algorithm. Our verifications required subtle extensions and generalisations to Isabelle's version of Taylor's theorem and higher-order derivatives. Finally, we reflect on the framework's automation, friendly syntax, and on further requirements to turn it into a verification tool for numerical methods.

cs.LO