Search arXivSearch

arXiv · 2311.03841

Preliminary Design of Scalable Hardware Integrated Platform for LLRF Application

Abstract

In this paper, the SHIP4LLRF (Scalable Hardware Integrated Platform for LLRF) based on 6U VPX-standard was designed preliminarily, which includes 6U mother board and two HPC FPGA mezzanine cards (FMCs). The ADC and DAC FMC is based on ADS54J60 from TI and LTC2000Y-16 form ADI, respectively. The system mother board is based on Xilinx Kintex UltraScale KU060, which also features 64-bit DDR4 SDRAM, QSFP and USB3.0 interfaces. Each FMC connector is assigned 58 pairs of LVDS standard IOs and 8 pairs of GTH high-speed serial lanes. Besides, the mother board is equipped with the self-developed ZYNQBee2 module based on ZYNQ7010 for slow control such as EPICS. All ADC or DAC raw data in each SHIP4LLEF is compressed loss-less without triggering and transmitted to the process board. A scalar quantization method which is in development is used for lossless compression of ADC raw data, the process board will decompress the ADC data and perform a digital algorithm to measure the amplitude and phase of the high frequency signal. This de-sign is scalable for testing and upgradability, mean-while, the trigger-less data transmission enable this system participate in both local (rack-scale) and accelerator-wide communication networks.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Lin Jiang, Jingjun Wen, Tao Xue, Xiaowei Guo, Haoyan Yang, Qiutong Pan, Jianmin Li, Yinong Liu, Liangjun Wei. 2023-11-07. Preliminary Design of Scalable Hardware Integrated Platform for LLRF Application. https://arxiv.org/abs/2311.03841

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

HLSmith: An Expert-Guided Agentic Framework for C/C++-to-HLS Translation

Application-specific FPGA accelerators offer substantial performance and energy-efficiency gains across many application domains, but developing them is costly, often requiring months of specialized effort. Even with high-level synthesis (HLS), designers still need extensive hardware expertise to build high-performance accelerators. Although large language models (LLMs) have demonstrated strong software-generation capabilities, even frontier models lack the hardware intuition and procedural knowledge needed to reliably translate baseline C/C++ programs into high-performance HLS designs: they struggle to identify effective architectures, follow the optimization processes used by HLS experts, and apply hardware transformations consistently across diverse kernels. We present HLSmith, an expert-guided framework for translating C/C++ programs into optimized HLS accelerators. HLSmith combines three components: an HLS optimization expertise library that encodes guarded transformation recipes, their applicability and prerequisite conditions, and unsafe cases to avoid; a staged, feedback-driven orchestration flow modeled on expert HLS development practice that guides agents through synthesis, bottleneck analysis, and optimization; and a tool-grounded model-adaptation pipeline that converts optimization trajectories from commercial frontier models into training data for fine-tuning open-weight LLMs. We evaluate HLSmith on PolyBench against ChatHLS, a leading prior agent-orchestration framework for HLS accelerator development. HLSmith achieves a geometric mean speedup of 4.24x over ChatHLS while producing functionally correct designs, in both software and RTL simulation, for every benchmark, compared with ChatHLS's 57% valid-design rate. It further reaches speedups of up to 252x and 138x with commercial frontier models and open-weight models, respectively.

cs.AR

Accelerating the Mitigation of LLM Inference Nondeterminism Across GPU Architectures

Large language model (LLM) outputs are expected to be reproducible under greedy decoding, yet in practice the same model, prompt, and software stack produce different outputs on different GPUs. The root cause is floating-point non-associativity combined with hardware-dependent kernel selection. Inference frameworks select different matrix-multiplication kernels on each architecture, with different parallel reduction orders and unspecified tensor-core arithmetic, and the resulting rounding differences can flip output tokens. Existing solutions have imperfect cross-architecture reproducibility and incur a significant performance penalty. We present a solution employing a set of fixed-configuration fused-upcast GEMM kernels that load 16-bit weights from memory, upcast them to FP32 in registers, and accumulate with IEEE-754 arithmetic in a reduction order that is a pure function of the problem shape and is therefore independent of the device, its SM count, or kernel scheduling. By fixing the floating-point reduction order as a function of problem shape alone, every GPU runs the same operation sequence, so cross-architecture reproducibility of the linear layers reduces to correct IEEE-754 arithmetic rather than to rounding differences staying below a tie-flip threshold. We confirm our solution's linear-layer outputs are bitwise identical across NVIDIA Ampere, Ada, and Hopper GPUs, while running $1.17$ to $3.1\times$ faster end-to-end than the state-of-the-art solution and cutting weight-memory traffic in half.

cs.AR

Decoupling Logical Masks from GPU Execution for Dynamic Block-Sparse Attention

Attention computation makes inference expensive in video diffusion transformers (vDiTs), which generate videos through iterative denoising. Block-sparse attention (BSA) reduces this cost by computing only blocks selected by a logical mask, which specifies attention interactions to compute. However, coupling logical block geometry to execution choices limits adaptation to varying masks and graphics processing units (GPUs), while runtime kernel specialization can incur preparation overhead that outweighs execution time savings. We present Tessera, a specialized runtime for dynamic BSA that decouples logical masks from GPU execution while preserving specified attention interactions. Its physical mapping layer retains, combines, or subdivides logical attention blocks into physical tiles suited to different attention mask shapes and GPU architectures. Its task organization layer groups and schedules tiles within GPU tasks to reuse data, expose parallelism, and overlap data movement with computation. Finally, profile-guided regime selection enables low- overhead execution plan selection through a lookup table constructed from offline profiling. We implement Tessera with specialized CUDA kernels supporting four NVIDIA GPU generations. Evaluated on 2,315 real attention masks and industrial video diffusion models, Tessera achieves up to 6.79x BSA request speedup over baseline systems in the evaluated video diffusion models.

cs.AR