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arXiv · 2312.12618

Automating Weight Function Generation in Graph Pebbling

Abstract

Graph pebbling is a combinatorial game played on an undirected graph with an initial configuration of pebbles. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The pebbling number of a graph is the smallest number of pebbles necessary such that, given any initial configuration of pebbles, at least one pebble can be moved to a specified root vertex. Recent lines of inquiry apply computational techniques to pebbling bound generation and improvement. Along these lines, we present a computational framework that produces a set of tree strategy weight functions that are capable of proving pebbling number upper bounds on a connected graph. Our mixed-integer linear programming approach automates the generation of large sets of such functions and provides verifiable certificates of pebbling number upper bounds. The framework is capable of producing verifiable pebbling bounds on any connected graph, regardless of its structure or pebbling properties. We apply the model to the 4th weak Bruhat to prove $π(B_4) \leq 66$ and to the Lemke square graph to produce a set of certificates that verify $π(L x L) \leq 96$.

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BibTeXRIS

Dominic Flocco, Jonad Pulaj, Carl Yerger. 2023-12-19. Automating Weight Function Generation in Graph Pebbling. https://arxiv.org/abs/2312.12618

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