Search arXivSearch

arXiv · 2401.02171

Real-and-Present: Investigating the Use of Life-Size 2D Video Avatars in HMD-Based AR Teleconferencing

Abstract

Augmented Reality (AR) teleconferencing allows separately located users to interact with each other in 3D through agents in their own physical environments. Existing methods leveraging volumetric capturing and reconstruction can provide a high-fidelity experience but are often too complex and expensive for everyday usage. Other solutions target mobile and effortless-to-setup teleconferencing on AR Head Mounted Displays (HMD). They directly transplant the conventional video conferencing onto an AR-HMD platform or use avatars to represent remote participants. However, they can only support either a high fidelity or a high level of co-presence. Moreover, the limited Field of View (FoV) of HMDs could further influence users' immersive experience. To achieve a balance between fidelity and co-presence, we explore using life-size 2D video-based avatars (video avatars for short) in AR teleconferencing. Specifically, with the potential effect of FoV on users' perception of proximity, we first conduct a pilot study to explore the local-user-centered optimal placement of video avatars in small-group AR conversations. With the placement results, we then implement a proof-of-concept prototype of video-avatar-based teleconferencing. We conduct user evaluations with the prototype to verify its effectiveness in balancing fidelity and co-presence. Following the indication in the pilot study, we further quantitatively explore the effect of FoV size on the video avatar's optimal placement through a user study involving more FoV conditions in a VR-simulated environment. We regress placement models to serve as references for computationally determining video avatar placements in such teleconferencing applications on various existing AR HMDs and future ones with bigger FoVs.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xuanyu Wang, Weizhan Zhang, Christian Sandor, Hongbo Fu. 2024-01-04. Real-and-Present: Investigating the Use of Life-Size 2D Video Avatars in HMD-Based AR Teleconferencing. https://arxiv.org/abs/2401.02171

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Are explainable AI (XAI) evaluation strategies aligned? Comparing subjective, objective, and mathematical evaluation measures using saliency maps

The evaluation of explainable AI (XAI) approaches often relies on three families of methods: subjective measures (e.g., questionnaires on trust or satisfaction), objective measures (e.g., task performance metrics), and mathematical metrics (e.g., for faithfulness). Yet, it remains unclear how these families align or diverge in practice. In a{preregistered} between-subjects study (N=166), we use three established saliency map techniques (LIME, Grad-CAM, Guided Backpropagation) as a testbed to examine this issue. We find that each family of methods leads to different conclusions: participants reported no differences in trust or satisfaction, Grad-CAM improved user performance, while mathematical metrics favored Guided Backpropagation. At the same time, mathematical metrics were only partially related to user performance, and these relationships were sometimes counterintuitive. Our findings highlight the methodological importance of comparing subjective, objective, and mathematical approaches when evaluating XAI, illustrating both tensions and aspects that are aligned. We discuss implications for XAI evaluation frameworks.

cs.HC

Mind Your Ps and Qs: Positive Moderation Practice in the Positive Queue

Online communities rely on volunteer moderators to maintain order. Despite their key role, moderators are given a toolbox of punishments and far less support for encouraging contributions they want to see more of. We introduce the Positive Queue as a positive counterpart to Reddit's modqueue: a dedicated space for moderators to discover contributions and behaviors they want to encourage and positively reinforce. With five moderators, four with 6-14 years of experience, we use the Positive Queue to examine how moderators operationalize positive reinforcement. Moderators combined predicted community reception, observed engagement, and their own judgment; used prediction-engagement mismatches to identify overlooked content; and repurposed positive features for punitive and retrospective work. These findings surface tensions around labor, attribution, and community fit. We contribute the Positive Queue as a working system and conceptualize positive moderation as recognition infrastructure that shapes what moderators notice, whose judgment becomes visible, and how recognition reaches contributors.

cs.HC

PILOT: Control Surfaces for Authoring Social Media Feeds

Personalized social media feeds infer preferences from behavior, leaving people little direct control over what they see. Existing controls range from post-level reactions to rules and natural language, but little is known about how people use them together or how added expressiveness changes effort. We built PILOT, a Bluesky feed-authoring system that turns in-feed actions into explicit preferences, deterministic ranking, and inspectable outcomes. A study with seven participants informed an expanded implementation, which we organized into three nested control surfaces that ten participants compared within subjects. Participants assigned controls to distinct jobs: broad controls set direction, in-post actions refined results, and filters removed content. Richer surfaces did not necessarily feel more effortful, and participants' experiences depended more on whether they could verify and repair outcomes. Our findings show that usable feed control requires not simply more controls, but orchestration across mechanisms that support expression, inspection, repair, and episodic use.

cs.HC