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arXiv · 2401.11012

Warum wir es für eine gute Idee gehalten haben, eine DACH-Spieledatenbank aufzubauen

Abstract

We are in the process of creating a database of digital games from the DACH region. This article provides an insight into the context in which it was created and the underlying methodological considerations behind the games database. The database was compiled collaboratively and lists digital games developed in Germany, Austria and Switzerland up to the year 2000. In this report, we outline our initial considerations and the various stages of realisation as well as the input data on which the database was built, the aims of the data model and the difficulties we faced during the creation process. We then pin down the current status of the games database and give an outlook on the project's future plans. -- Unser Werkstattbericht gibt Einblick in den Entstehungskontext sowie die zugrundeliegenden methodischen Überlegungen hinter der von den Autor*innen publizierten Spieledatenbank. Diese wurde kollaborativ erarbeitet und führt digitale Spiele, die in Deutschland, Österreich und der Schweiz bis zum Jahr 2000 entwickelt wurden. In diesem Bericht skizzieren wir neben unseren Ausgangsüberlegungen und den verschiedenen Arbeitsschritten bei der Realisierung außerdem auch, auf welcher Datenbasis die Datenbank aufgebaut und geprüft wurde, was die Ziele des Datenmodells sind und mit welchen Schwierigkeiten wir im Prozess der Erstellung konfrontiert waren. Hiernach ordnen wir den aktuellen Stand der Spieledatenbank ein und geben einen Ausblick auf die weiteren Pläne des Projekts.

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Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Lukas Daniel Klausner. 2024-01-19. Warum wir es für eine gute Idee gehalten haben, eine DACH-Spieledatenbank aufzubauen. https://doi.org/10.1007/978-3-658-42616-3_22

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