Search arXivSearch

arXiv · 2401.11406

Adversarial Augmentation Training Makes Action Recognition Models More Robust to Realistic Video Distribution Shifts

Abstract

Despite recent advances in video action recognition achieving strong performance on existing benchmarks, these models often lack robustness when faced with natural distribution shifts between training and test data. We propose two novel evaluation methods to assess model resilience to such distribution disparity. One method uses two different datasets collected from different sources and uses one for training and validation, and the other for testing. More precisely, we created dataset splits of HMDB-51 or UCF-101 for training, and Kinetics-400 for testing, using the subset of the classes that are overlapping in both train and test datasets. The other proposed method extracts the feature mean of each class from the target evaluation dataset's training data (i.e. class prototype) and estimates test video prediction as a cosine similarity score between each sample to the class prototypes of each target class. This procedure does not alter model weights using the target dataset and it does not require aligning overlapping classes of two different datasets, thus is a very efficient method to test the model robustness to distribution shifts without prior knowledge of the target distribution. We address the robustness problem by adversarial augmentation training - generating augmented views of videos that are "hard" for the classification model by applying gradient ascent on the augmentation parameters - as well as "curriculum" scheduling the strength of the video augmentations. We experimentally demonstrate the superior performance of the proposed adversarial augmentation approach over baselines across three state-of-the-art action recognition models - TSM, Video Swin Transformer, and Uniformer. The presented work provides critical insight into model robustness to distribution shifts and presents effective techniques to enhance video action recognition performance in a real-world deployment.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Kiyoon Kim, Shreyank N Gowda, Panagiotis Eustratiadis, Antreas Antoniou, Robert B Fisher. 2025-07-14. Adversarial Augmentation Training Makes Action Recognition Models More Robust to Realistic Video Distribution Shifts. https://doi.org/10.1007/978-981-97-8702-9_13

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Lifelong Learning of Video Diffusion Models From a Single Video Stream

Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.

cs.CV

Bayesian Fusion of Active Contour Models and ConvNet Priors for Standing Dead Tree Segmentation

Instance segmentation is a core computer vision task with great practical significance. Recent advances, driven by large-scale benchmark datasets, have yielded good general-purpose Convolutional Neural Network (CNN)-based methods. Natural Resource Monitoring (NRM) utilizes remote sensing imagery with generally known scale and containing multiple overlapping instances of the same class, wherein the object contours are jagged and highly irregular. This is in stark contrast with the regular man-made objects found in classic benchmark datasets. We address this problem and propose a novel instance segmentation method geared towards NRM imagery. We formulate the problem as Bayesian maximum a posteriori inference which, in learning the individual object contours, incorporates shape, location, and position priors from state-of-the-art CNN architectures, driving a simultaneous level-set evolution of multiple object contours. We employ loose coupling between the CNNs that supply the priors and the active contour process, allowing a drop-in replacement of new network architectures. Moreover, we introduce a novel prior for contour shape, namely, a class of Deep Shape Models based on architectures from Generative Adversarial Networks (GANs). These Deep Shape Models are in essence a non-linear generalization of the classic Eigenshape formulation. In experiments, we tackle the challenging, real-world problem of segmenting individual dead tree crowns and delineating precise contours. We compare our method to two leading general-purpose instance segmentation methods - Mask R-CNN and K-net - on color infrared aerial imagery. Results show our approach to significantly outperform both methods in terms of reconstruction quality of tree crown contours. Furthermore, use of the GAN-based deep shape model prior yields significant improvement of all results over the vanilla Eigenshape prior.

cs.CV

Sonicmesh: Enhancing 3D Human Mesh Reconstruction in Vision-Impaired Environments With Acoustic Signals

3D human mesh reconstruction (HMR) from RGB images often degrades under poor illumination, occlusion, and non-line-of-sight conditions. Acoustic sensing provides complementary spatial cues but suffers from low spatial resolution. We propose SonicMesh, which, to the best of our knowledge, is the first acoustic--visual framework for robust 3D human mesh reconstruction. SonicMesh first converts ultrasonic echoes into range--azimuth acoustic images through an Inverse Synthetic Aperture Radar (ISAR)-based imaging process. It then introduces a cross-dimensional anatomical registration module that maps modality-specific 2D joint features into a common canonical 3D human space. The registered anatomical representations are further integrated with acoustic and visual features through a two-stage fusion network for final mesh reconstruction. Experiments demonstrate that SonicMesh achieves accurate and robust 3D human reconstruction across normal, poor-light, occluded, and non-line-of-sight environments, consistently outperforming existing RGB-, radio-frequency (RF)-, and mmWave-based approaches under challenging sensing conditions.

cs.CV