Search arXivSearch

arXiv · 2403.13924

LFS-Aware Surface Reconstruction from Unoriented 3D Point Clouds

Abstract

We present a novel approach for generating isotropic surface triangle meshes directly from unoriented 3D point clouds, with the mesh density adapting to the estimated local feature size (LFS). Popular reconstruction pipelines first reconstruct a dense mesh from the input point cloud and then apply remeshing to obtain an isotropic mesh. The sequential pipeline makes it hard to find a lower-density mesh while preserving more details. Instead, our approach reconstructs both an implicit function and an LFS-aware mesh sizing function directly from the input point cloud, which is then used to produce the final LFS-aware mesh without remeshing. We combine local curvature radius and shape diameter to estimate the LFS directly from the input point clouds. Additionally, we propose a new mesh solver to solve an implicit function whose zero level set delineates the surface without requiring normal orientation. The added value of our approach is generating isotropic meshes directly from 3D point clouds with an LFS-aware density, thus achieving a trade-off between geometric detail and mesh complexity. Our experiments also demonstrate the robustness of our method to noise, outliers, and missing data and can preserve sharp features for CAD point clouds.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Rao Fu, Kai Hormann, Pierre Alliez. 2024-10-01. LFS-Aware Surface Reconstruction from Unoriented 3D Point Clouds. https://doi.org/10.1109/tmm.2024.3453050

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Constrained Program Generation for 3D Reaction Animation with a 0.8B Model

Visualizing a chemical reaction requires making its molecular changes visible while keeping the animation faithful to the stated chemistry. Equations, structural diagrams and molecular viewers provide complementary descriptions, but assembling an interactive three-dimensional explanation still requires specifying the changes and checking their consistency. We present ChemXRG, a domain-specific language (DSL) framework that addresses this gap by representing a reaction animation as an executable program. Persistent atom identifiers and explicit bond, charge and grouping operations connect the symbolic reaction to the displayed transformation. This shared representation lets generation, verification and rendering operate on the same account of what changes. Given known, atom-mapped reactant and product structures, reaction-grounded constraints fix input-determined facts and restrict action choices; execution checks validate the resulting transformation before geometry and frames are constructed. We implement this paradigm with a reaction-program corpus and ChemQwen, a trained 0.8B DSL generator. Paired and component evaluations show improved compiler acceptance and normalized full-program agreement under input-conditioned constraints, while identifying remaining failures that require execution checks. A public browser application demonstrates the connection from symbolic reaction descriptions to inspectable programs and interactive 3D animations.

cs.GR

NaRPA: Navigation and Rendering Pipeline for Astronautics

This paper presents the applications of scientific ray-tracing in modeling and simulating light transport for space-borne image data generation. A ray-tracing engine, the Navigation and Rendering Pipeline for Astronautics (NaRPA), is introduced as a rendering framework to generate virtual datasets and support simulations for robust navigation pipelines. Sensor and environment models that enable the synthesis of space-to-space and ground-to-space virtual observations are presented. The work demonstrates the capabilities of simulating passive and active vision-based sensors using NaRPA to facilitate the design, testing, and verification of aerospace visual navigation algorithms. Additionally, the paper describes a velocimeter LiDAR model and its statistical validation with experimental data.

cs.GR

VoroUDF: Meshing Unsigned Distance Fields with Voronoi Optimization

We present VoroUDF, an algorithm for reconstructing high-quality triangle meshes from Unsigned Distance Fields (UDFs). Our algorithm supports non-manifold geometry, sharp features, and open boundaries, without relying on error-prone inside/outside estimation, restrictive look-up tables nor topologically noisy optimization. Unlike fixed-grid approaches, our Voronoi-based formulation optimizes a set of movable seeds that travel freely along the iso-surface, jointly minimizing a tangent-plane fitting energy, driven by a fixed set of surface samples queried once from the UDF and its gradient, and a repulsion energy that keeps the seeds evenly distributed. It achieves significantly improved topological consistency and geometric fidelity compared to existing methods, while producing lightweight meshes suitable for downstream real-time and interactive applications.

cs.GR