Search arXivSearch

arXiv · 2405.06957

On the Role of Intelligence and Business Wargaming in Developing Foresight

Abstract

Business wargaming is a central tool for developing sustaining strategies. It transfers the benefits of traditional wargaming to the business environment. However, building wargames that support the process of decision-making for strategy require respective intelligence. This paper investigates the role of intelligence in the process of developing strategic foresight. The focus is on how intelligence is developed and how it relates to business wargaming. The so-called intelligence cycle is the basis and reference of our investigation. The conceptual part of the paper combines the theoretical background from military, business as well as serious gaming. To elaborate on some of the lessons learned, we examine specific business wargames both drawn from the literature and conducted by us at the Center for Intelligence and Security Studies (CISS). It is shown that business wargaming can make a significant contribution to the transformation of data to intelligence by supporting the intelligence cycle in two crucial phases. Furthermore, it brings together business intelligence (BI) and competitive intelligence (CI) and it bridges the gap to a company's strategy by either testing or developing a new strategy. We were also able to confirm this finding based on the business wargame we conducted at a major semiconductor manufacturer.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Aline Werro, Christian Nitzl, Uwe M. Borghoff. 2024-05-11. On the Role of Intelligence and Business Wargaming in Developing Foresight. https://doi.org/10.1080/09537325.2025.2506122

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

An Investigation Into Secondary School Students' Debugging Behaviour in Python

Background and context: Debugging is a significant and often frustrating challenge for beginner programmers. Understanding students' debugging behaviours and strategies can help to identify common difficulties and inform approaches for alleviating these. Currently, there are limited studies of school students' debugging behaviour in a text-based programming language, a medium through which millions are learning to program. Objectives: In this paper, we investigate the debugging behaviour of 12-14-year-old students learning Python through a lesson-long classroom study. Method: We collected program snapshots from 73 students' attempts at a set of Python debugging exercises in an online code editor. Through qualitative content analysis of these snapshots, we developed a granular categorisation of the changes students made when debugging. Findings: A range of debugging behaviours were exhibited by students, many of which were ineffective. Students added errors through small-scale changes, reverted corrective changes, and repeatedly ran identical programs in quick succession. From the results, we identify four barriers to successful and reliable debugging for students learning a text-based programming language: fragile knowledge, a lack of systematicity and reflection, the syntax barrier, and dynamics of emotions and attitudes. Implications: This paper highlights some of the difficulties that secondary school students have when debugging in Python and the challenges of analysing program snapshots through manual inspection. We recommend that school teachers explicitly teach a systematic approach to debugging and discourage the use of ineffective debugging behaviours, and that programming environments should contain features that facilitate successful debugging.

cs.CY

Printed but not benchmarkable: most building-decarbonisation disclosure cannot be matched to the pathways that stranding regulation assumes

Cities are beginning to enforce carbon limits on existing buildings. Science-based decarbonisation pathways set those limits one asset type and one jurisdiction at a time. Owners, however, report for the whole firm. We measure what that mismatch costs on two sets of public corporate reports: a census of 502 reports from the 119 listed built-environment firms with a collected report inside a 2,246-firm panel (2003-2023), and 519 real-estate reports from 101 firms (2007-2024). BeDA, a multimodal language-model tool whose reliability we test first, read them. Running the pathway frameworks' own entry tests over published disclosure: 16.5% of census reports (43.7% of real-estate reports) print an operational carbon intensity per square metre; 6.6% (25.0%) can be matched to a pathway for their property type in a covered jurisdiction; and only 5.0% (16.4%) disclose the floor area they divided by. Of the failures at the pathway test, 82-84% follow from reports lumping the portfolio together and 16-18% from a missing curve in the pathway library. The obstacle is the reporting unit, not missing data. The rate is roughly twice as high for European as for US listings (65-71% versus 35% in listed real estate). We also show that a US portfolio's carbon verdict cannot be worked out from disclosure at all. Within one climate zone, the pathway's carbon limit varies by up to 2.79-fold with the electricity subregion, which no report names; its energy limit does not move. Extraction is checked against the source PDFs (97.3% of extracted intensities appear verbatim) and repeats on a second extractor (kappa = 0.97). Recall of the non-disclosing class was 95.1% in a blinded hand audit of 122 reports. The fix follows from the measurement: split intensity by asset type and jurisdiction, and report floor area.

cs.CY

Incipit: Axiom-Grounded Scaffolding for Human-AI Literary Creation

Large language models can produce fluent prose from short prompts, but a direct interaction gives writers little access to the assumptions that shape a long narrative. We present Incipit, an implemented research prototype that inserts an explicit planning layer between writer intent and generated prose. The layer is grounded in literary axioms, which are curated and reusable propositions about human experience and narrative craft. The prototype connects a knowledge base of 1455 axioms and 472 typed relationships to a five round direction dialogue, a retrieval and selection pipeline, and a three level blueprint covering creative premises, story beats, character arcs, and chapter outlines. Writers can inspect and edit the resulting structures before using them as context for scene generation. Additional modules support real event abstraction and five dimensional diagnostic feedback. We describe the design rationale, data flow, implementation boundaries, and a worked design example. Because no controlled user study or independently rated output study has yet been completed, we do not claim that the system improves literary quality. Instead, we outline a future preregistered comparison designed to distinguish the contribution of axiom grounding from that of hierarchical planning. The paper contributes a concrete architecture for making literary knowledge an inspectable coordination object in human AI writing.

cs.CY