Search arXivSearch

arXiv · 2407.05993

Self-Prior Guided Mamba-UNet Networks for Medical Image Super-Resolution

Abstract

In this paper, we propose a self-prior guided Mamba-UNet network (SMamba-UNet) for medical image super-resolution. Existing methods are primarily based on convolutional neural networks (CNNs) or Transformers. CNNs-based methods fail to capture long-range dependencies, while Transformer-based approaches face heavy calculation challenges due to their quadratic computational complexity. Recently, State Space Models (SSMs) especially Mamba have emerged, capable of modeling long-range dependencies with linear computational complexity. Inspired by Mamba, our approach aims to learn the self-prior multi-scale contextual features under Mamba-UNet networks, which may help to super-resolve low-resolution medical images in an efficient way. Specifically, we obtain self-priors by perturbing the brightness inpainting of the input image during network training, which can learn detailed texture and brightness information that is beneficial for super-resolution. Furthermore, we combine Mamba with Unet network to mine global features at different levels. We also design an improved 2D-Selective-Scan (ISS2D) module to divide image features into different directional sequences to learn long-range dependencies in multiple directions, and adaptively fuse sequence information to enhance super-resolved feature representation. Both qualitative and quantitative experimental results demonstrate that our approach outperforms current state-of-the-art methods on two public medical datasets: the IXI and fastMRI.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Zexin Ji, Beiji Zou, Xiaoyan Kui, Pierre Vera, Su Ruan. 2024-07-08. Self-Prior Guided Mamba-UNet Networks for Medical Image Super-Resolution. https://arxiv.org/abs/2407.05993

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Lifelong Learning of Video Diffusion Models From a Single Video Stream

Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.

cs.CV

Bayesian Fusion of Active Contour Models and ConvNet Priors for Standing Dead Tree Segmentation

Instance segmentation is a core computer vision task with great practical significance. Recent advances, driven by large-scale benchmark datasets, have yielded good general-purpose Convolutional Neural Network (CNN)-based methods. Natural Resource Monitoring (NRM) utilizes remote sensing imagery with generally known scale and containing multiple overlapping instances of the same class, wherein the object contours are jagged and highly irregular. This is in stark contrast with the regular man-made objects found in classic benchmark datasets. We address this problem and propose a novel instance segmentation method geared towards NRM imagery. We formulate the problem as Bayesian maximum a posteriori inference which, in learning the individual object contours, incorporates shape, location, and position priors from state-of-the-art CNN architectures, driving a simultaneous level-set evolution of multiple object contours. We employ loose coupling between the CNNs that supply the priors and the active contour process, allowing a drop-in replacement of new network architectures. Moreover, we introduce a novel prior for contour shape, namely, a class of Deep Shape Models based on architectures from Generative Adversarial Networks (GANs). These Deep Shape Models are in essence a non-linear generalization of the classic Eigenshape formulation. In experiments, we tackle the challenging, real-world problem of segmenting individual dead tree crowns and delineating precise contours. We compare our method to two leading general-purpose instance segmentation methods - Mask R-CNN and K-net - on color infrared aerial imagery. Results show our approach to significantly outperform both methods in terms of reconstruction quality of tree crown contours. Furthermore, use of the GAN-based deep shape model prior yields significant improvement of all results over the vanilla Eigenshape prior.

cs.CV

Sonicmesh: Enhancing 3D Human Mesh Reconstruction in Vision-Impaired Environments With Acoustic Signals

3D human mesh reconstruction (HMR) from RGB images often degrades under poor illumination, occlusion, and non-line-of-sight conditions. Acoustic sensing provides complementary spatial cues but suffers from low spatial resolution. We propose SonicMesh, which, to the best of our knowledge, is the first acoustic--visual framework for robust 3D human mesh reconstruction. SonicMesh first converts ultrasonic echoes into range--azimuth acoustic images through an Inverse Synthetic Aperture Radar (ISAR)-based imaging process. It then introduces a cross-dimensional anatomical registration module that maps modality-specific 2D joint features into a common canonical 3D human space. The registered anatomical representations are further integrated with acoustic and visual features through a two-stage fusion network for final mesh reconstruction. Experiments demonstrate that SonicMesh achieves accurate and robust 3D human reconstruction across normal, poor-light, occluded, and non-line-of-sight environments, consistently outperforming existing RGB-, radio-frequency (RF)-, and mmWave-based approaches under challenging sensing conditions.

cs.CV