Search arXivSearch

arXiv · 2407.06629

Collision and Obstacle Avoidance for Industrial Autonomous Vehicles -- Simulation and Experimentation Based on a Cooperative Approach

Abstract

One of the challenges of Industry 4.0, is to determine and optimize the flow of data, products and materials in manufacturing companies. To realize these challenges, many solutions have been defined such as the utilization of automated guided vehicles (AGVs). However, being guided is a handicap for these vehicles to fully meet the requirements of Industry 4.0 in terms of adaptability and flexibility: the autonomy of vehicles cannot be reduced to predetermined trajectories. Therefore, it is necessary to develop their autonomy. This will be possible by designing new generations of industrial autonomous vehicles (IAVs), in the form of intelligent and cooperative autonomous mobile robots.In the field of road transport, research is very active to make the car autonomous. Many algorithms, solving problematic traffic situations similar to those that can occur in an industrial environment, can be transposed in the industrial field and therefore for IAVs. The technologies standardized in dedicated bodies (e.g., ETSI TC ITS), such as those concerning the exchange of messages between vehicles to increase their awareness or their ability to cooperate, can also be transposed to the industrial context. The deployment of intelligent autonomous vehicle fleets raises several challenges: acceptability by employees, vehicle location, traffic fluidity, vehicle perception of changing environments (dynamic), vehicle-infrastructure cooperation, or vehicles heterogeneity. In this context, developing the autonomy of IAVs requires a relevant working method. The identification of reusable or adaptable algorithms to the various problems raised by the increase in the autonomy of IAVs is not sufficient, it is also necessary to be able to model, to simulate, to test and to experiment with the proposed solutions. Simulation is essential since it allows both to adapt and to validate the algorithms, but also to design and to prepare the experiments.To improve the autonomy of a fleet, we consider the approach relying on a collective intelligence to make the behaviours of vehicles adaptive. In this chapter, we will focus on a class of problems faced by IAVs related to collision and obstacle avoidance. Among these problems, we are particularly interested when two vehicles need to cross an intersection at the same time, known as a deadlock situation. But also, when obstacles are present in the aisles and need to be avoided by the vehicles safely.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Juliette Grosset, Alain-Jérôme Fougères, M Djoko-Kouam, C Couturier, Jean-Marie Bonnin. 2024-07-09. Collision and Obstacle Avoidance for Industrial Autonomous Vehicles -- Simulation and Experimentation Based on a Cooperative Approach. https://arxiv.org/abs/2407.06629

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

A Scalable Multi-Robot Framework for Decentralized and Asynchronous Perception-Action-Communication Loops

We develop a decentralized Perception-Action-Communication (PAC) system for multi-robot teams that enables them to collaborate in large scale, outdoor environments. Our system natively supports deployments at any scale by leveraging a graph neural network (GNN) to diffuse information hop-by-hop across the fleet's network. This achieves global collaboration from individual robots limited to local sensing and communication. Fully asynchronous, the core modules of PAC: perception, inter-robot communication, message aggregation and action are clocked at different frequencies with information flowing between them through buffers. We implement the PAC system as a series of highly extensible ROS2 nodes to serve as the foundational infrastructure for deployable swarm systems. PAC is validated in the real world with outdoor experiments with up to N=20 quadrotor robots and in simulations based on real-world data with up to N=100. These validations show that our system upholds crucial properties for field-deployable robot collectives: scalability, resiliency and repeatability.

cs.RO

DexWrist: A Robotic Wrist for Constrained and Dynamic Manipulation

Development of dexterous manipulation hardware has primarily focused on hands and grippers. However, these end-effectors are often paired with bulky and highly stiff wrists that limit performance in human environments. More recent designs have adopted backdrivable actuation, but are still difficult to model and control due to coupled kinematics or high mechanical inertia from heavy links. We present DexWrist, a compact robotic wrist combining quasi-direct-drive actuation with a decoupled parallel kinematic mechanism to advance manipulation in highly constrained environments and enable dynamic, contact-rich tasks. It delivers 3.75$\pm$0.05 Nm rated torque, 0.33$\pm$0.06 Nm backdrive torque, 10.15$\pm$1.34 Hz torque bandwidth, $\pm 40^\circ$ ROM in both DOFs, and a diagonal velocity-constraint Jacobian (one-to-one motor-to-DOF mapping) in a 0.97 kg package. In practice, these properties increase workspace in clutter and stabilize contact without finely tuned admittance control. We evaluate DexWrist as a drop-in upgrade in simulation and on three robot arms across constrained and contact-rich tasks. In learned policy evaluations on the AgileX PiPER and UR3e, DexWrist achieved 50-76% relative improvements in success rate and reduced autonomous task completion times by 3-5x; on a torque-controlled Franka FR3, where a strong joint-impedance baseline already succeeds, it still completed the task 1.4x faster. Project page and videos: https://martinpeticco.com/dexwrist

cs.RO

Imagine2Act: Leveraging Object-Action Motion Consistency from Imagined Goals for Robotic Manipulation

Relational object rearrangement (ROR) tasks (e.g., insert flower to vase) require a robot to manipulate objects with precise semantic and geometric reasoning. Existing approaches either rely on pre-collected demonstrations that struggle to capture complex geometric constraints or generate goal-state observations to capture semantic and geometric knowledge, but fail to explicitly couple object transformation with action prediction, resulting in errors due to generative noise. To address these limitations, we propose Imagine2Act, a 3D imitation-learning framework that incorporates semantic and geometric constraints of objects into policy learning to tackle high-precision manipulation tasks. We first generate imagined goal images conditioned on language instructions and reconstruct corresponding 3D point clouds to provide robust semantic and geometric priors. These imagined goal point clouds serve as additional inputs to the policy model, while an object-action consistency strategy with soft pose supervision explicitly aligns predicted end-effector motion with generated object transformation. This design enables Imagine2Act to reason about semantic and geometric relationships between objects and predict accurate actions across diverse tasks. Experiments in both simulation and the real world demonstrate that Imagine2Act outperforms previous state-of-the-art policies. More visualizations can be found at https://sites.google.com/view/imagine2act.

cs.RO