Search arXivSearch

arXiv · 2407.18910

Do We Really Need Graph Convolution During Training? Light Post-Training Graph-ODE for Efficient Recommendation

Abstract

The efficiency and scalability of graph convolution networks (GCNs) in training recommender systems (RecSys) have been persistent concerns, hindering their deployment in real-world applications. This paper presents a critical examination of the necessity of graph convolutions during the training phase and introduces an innovative alternative: the Light Post-Training Graph Ordinary-Differential-Equation (LightGODE). Our investigation reveals that the benefits of GCNs are more pronounced during testing rather than training. Motivated by this, LightGODE utilizes a novel post-training graph convolution method that bypasses the computation-intensive message passing of GCNs and employs a non-parametric continuous graph ordinary-differential-equation (ODE) to dynamically model node representations. This approach drastically reduces training time while achieving fine-grained post-training graph convolution to avoid the distortion of the original training embedding space, termed the embedding discrepancy issue. We validate our model across several real-world datasets of different scales, demonstrating that LightGODE not only outperforms GCN-based models in terms of efficiency and effectiveness but also significantly mitigates the embedding discrepancy commonly associated with deeper graph convolution layers. Our LightGODE challenges the prevailing paradigms in RecSys training and suggests re-evaluating the role of graph convolutions, potentially guiding future developments of efficient large-scale graph-based RecSys.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Weizhi Zhang, Liangwei Yang, Zihe Song, Henry Peng Zou, Ke Xu, Liancheng Fang, Philip S. Yu. 2024-07-29. Do We Really Need Graph Convolution During Training? Light Post-Training Graph-ODE for Efficient Recommendation. https://arxiv.org/abs/2407.18910

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Analysis of Regularized Learning in Banach Spaces for Linear-functional Data

This article delves into the study of the theory of regularized learning in Banach spaces for linear-functional data. It encompasses discussions on representer theorems, pseudo-approximation theorems, and convergence theorems. Regularized learning is designed to minimize regularized empirical risks over a Banach space. The empirical risks are calculated by utilizing training data and multi-loss functions. The input training data are composed of linear functionals in a predual space of the Banach space to capture discrete local information from multimodal data and multiscale models. Through the regularized learning, approximations of the exact solution to an unidentified or uncertain original problem are globally achieved. In the convergence theorems, the convergence of the approximate solutions to the exact solution is established through the utilization of the weak* topology of the Banach space. The theorems of regularized learning are utilized in the interpretation of classical machine learning, such as support vector machines and artificial neural networks.

cs.LG

On Minimal Depth in Neural Networks

Understanding the relationship between the depth of a neural network and its representational capacity is a central problem in deep learning theory. In this work, we develop a geometric framework to analyze the expressivity of ReLU networks with the notion of depth complexity for convex polytopes. The depth of a polytope recursively quantifies the number of alternating convex hull and Minkowski sum operations required to construct it. This geometric perspective serves as a rigorous tool for deriving depth lower bounds and understanding the structural limits of deep neural architectures. We establish lower and upper bounds on the depth of polytopes, as well as tight bounds for classical families. These results yield two main consequences. First, we provide a purely geometric proof of the expressivity bound by Arora et al. (2018), confirming that $\lceil \log_2(n+1)\rceil$ hidden layers suffice to represent any continuous piecewise linear (CPWL) function. Second, we prove that, unlike general ReLU networks, convex polytopes do not admit a universal depth bound. Specifically, the depth of cyclic polytopes in dimensions $n \geq 4$ grows unboundedly with the number of vertices. This result implies that Input Convex Neural Networks (ICNNs) cannot represent all convex CPWL functions with a fixed depth, revealing a sharp separation in expressivity between ICNNs and standard ReLU networks.

cs.LG

ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy

Reinforcement learning agents depend on reward signals whose density is rarely under the designer's control, and when such signals are absent, an agent must generate its own drive to explore. State entropy maximization offers a principled objective for this, but existing methods break down at scale in two ways: the intrinsic reward vanishes once a state has been visited, discouraging revisits to the very gateways that lead onward, and estimating entropy over millions of accumulated observations becomes computationally prohibitive. We address both with Episodic and Lifelong Exploration via Maximum Entropy (ELEMENT), a multiscale intrinsically motivated framework for reward-free exploration that transfers to downstream tasks. ELEMENT couples lifelong entropy maximization with a complementary episodic term acting on a faster timescale. For the episodic term, we derive average episodic state entropy, an intrinsic reward that is the exact minimizer of a tractable upper bound on the reward-decomposition objective; for the lifelong term, we propose a $k$NN graph-based estimator that keeps entropy tractable without forgetting. ELEMENT consistently outperforms state-of-the-art intrinsic reward baselines on state coverage and unsupervised pre-training. Videos, code, and supplementary material: https://sites.google.com/view/element-rl.

cs.LG