Search arXivSearch

arXiv · 2408.05479

ReToMe-VA: Recursive Token Merging for Video Diffusion-based Unrestricted Adversarial Attack

Abstract

Recent diffusion-based unrestricted attacks generate imperceptible adversarial examples with high transferability compared to previous unrestricted attacks and restricted attacks. However, existing works on diffusion-based unrestricted attacks are mostly focused on images yet are seldom explored in videos. In this paper, we propose the Recursive Token Merging for Video Diffusion-based Unrestricted Adversarial Attack (ReToMe-VA), which is the first framework to generate imperceptible adversarial video clips with higher transferability. Specifically, to achieve spatial imperceptibility, ReToMe-VA adopts a Timestep-wise Adversarial Latent Optimization (TALO) strategy that optimizes perturbations in diffusion models' latent space at each denoising step. TALO offers iterative and accurate updates to generate more powerful adversarial frames. TALO can further reduce memory consumption in gradient computation. Moreover, to achieve temporal imperceptibility, ReToMe-VA introduces a Recursive Token Merging (ReToMe) mechanism by matching and merging tokens across video frames in the self-attention module, resulting in temporally consistent adversarial videos. ReToMe concurrently facilitates inter-frame interactions into the attack process, inducing more diverse and robust gradients, thus leading to better adversarial transferability. Extensive experiments demonstrate the efficacy of ReToMe-VA, particularly in surpassing state-of-the-art attacks in adversarial transferability by more than 14.16% on average.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ziyi Gao, Kai Chen, Zhipeng Wei, Tingshu Mou, Jingjing Chen, Zhiyu Tan, Hao Li, Yu-Gang Jiang. 2024-08-10. ReToMe-VA: Recursive Token Merging for Video Diffusion-based Unrestricted Adversarial Attack. https://arxiv.org/abs/2408.05479

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Lifelong Learning of Video Diffusion Models From a Single Video Stream

Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.

cs.CV

Bayesian Fusion of Active Contour Models and ConvNet Priors for Standing Dead Tree Segmentation

Instance segmentation is a core computer vision task with great practical significance. Recent advances, driven by large-scale benchmark datasets, have yielded good general-purpose Convolutional Neural Network (CNN)-based methods. Natural Resource Monitoring (NRM) utilizes remote sensing imagery with generally known scale and containing multiple overlapping instances of the same class, wherein the object contours are jagged and highly irregular. This is in stark contrast with the regular man-made objects found in classic benchmark datasets. We address this problem and propose a novel instance segmentation method geared towards NRM imagery. We formulate the problem as Bayesian maximum a posteriori inference which, in learning the individual object contours, incorporates shape, location, and position priors from state-of-the-art CNN architectures, driving a simultaneous level-set evolution of multiple object contours. We employ loose coupling between the CNNs that supply the priors and the active contour process, allowing a drop-in replacement of new network architectures. Moreover, we introduce a novel prior for contour shape, namely, a class of Deep Shape Models based on architectures from Generative Adversarial Networks (GANs). These Deep Shape Models are in essence a non-linear generalization of the classic Eigenshape formulation. In experiments, we tackle the challenging, real-world problem of segmenting individual dead tree crowns and delineating precise contours. We compare our method to two leading general-purpose instance segmentation methods - Mask R-CNN and K-net - on color infrared aerial imagery. Results show our approach to significantly outperform both methods in terms of reconstruction quality of tree crown contours. Furthermore, use of the GAN-based deep shape model prior yields significant improvement of all results over the vanilla Eigenshape prior.

cs.CV

Sonicmesh: Enhancing 3D Human Mesh Reconstruction in Vision-Impaired Environments With Acoustic Signals

3D human mesh reconstruction (HMR) from RGB images often degrades under poor illumination, occlusion, and non-line-of-sight conditions. Acoustic sensing provides complementary spatial cues but suffers from low spatial resolution. We propose SonicMesh, which, to the best of our knowledge, is the first acoustic--visual framework for robust 3D human mesh reconstruction. SonicMesh first converts ultrasonic echoes into range--azimuth acoustic images through an Inverse Synthetic Aperture Radar (ISAR)-based imaging process. It then introduces a cross-dimensional anatomical registration module that maps modality-specific 2D joint features into a common canonical 3D human space. The registered anatomical representations are further integrated with acoustic and visual features through a two-stage fusion network for final mesh reconstruction. Experiments demonstrate that SonicMesh achieves accurate and robust 3D human reconstruction across normal, poor-light, occluded, and non-line-of-sight environments, consistently outperforming existing RGB-, radio-frequency (RF)-, and mmWave-based approaches under challenging sensing conditions.

cs.CV