Search arXivSearch

arXiv · 2409.02740

Convolutional Neural Networks for Automated Cellular Automaton Classification

Abstract

The emergent dynamics in spacetime diagrams of cellular automata (CAs) is often organised by means of a number of behavioural classes. Whilst classification of elementary CAs is feasible and well-studied, non-elementary CAs are generally too diverse and numerous to exhaustively classify manually. In this chapter we treat the spacetime diagram as a digital image, and implement simple computer vision techniques to perform an automated classification of elementary cellular automata into the five Li-Packard classes. In particular, we present a supervised learning task to a convolutional neural network, in such a way that it may be generalised to non-elementary CAs. If we want to do so, we must divert the algorithm's focus away from the underlying 'microscopic' local updates. We first show that previously developed deep learning approaches have in fact been trained to identify the local update rule, rather than directly focus on the mesoscopic patterns that are associated with the particular behavioural classes. By means of a well-argued neural network design, as well as a number of data augmentation techniques, we then present a convolutional neural network that performs nearly perfectly at identifying the behavioural class, without necessarily first identifying the underlying microscopic dynamics.

Explore related subjects

Keep this discovery

BibTeXRIS

Michiel Rollier, Aisling J. Daly, Jan M. Baetens. 2024-09-04. Convolutional Neural Networks for Automated Cellular Automaton Classification. https://doi.org/10.1007/978-3-031-81097-8_3

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Optical free space extreme learning machine for the implementation of emergent complex systems

Cellular automata conform a set of computational models which evolve with a reduced set of simple rules, yet still are able to show extremely complex emergent phenomena such as fractals and universal computation. Despite their apparent simplicity, they have shown great potential in simulating natural systems and solving challenging computational tasks such as classification and image generation. Instead of implementing cellular automata purely at the software level, it is desirable to design novel analog computing platforms that physically evolve following the automata's underlying rules, thereby reducing power requirements and latency. Here, we introduce an optical extreme learning machine for the simulation of a wide range of cellular automata. Our system operates in free space, and uses a spatial light modulator to encode the evolution rules of the system, while coherent wave propagation performs the corresponding computations. Our results demonstrate a simple, fully-programmable, cost and power efficient, and easy to build and align platform for the implementation of a wide range of complex computational systems such as elementary cellular automata, Conway's Game of Life, and two-dimensional Turing machines.

nlin.CG

The istr-graph: Interactive Visualisation of any Classic-Graph in DDLab

Any type of attractor basin (classic-graph) created in DDLab can now be visualised, manipulated, and deconstructed as a drag/drop ``interactive state transition graph'' (istr-graph). The new istr-graph applies to subtrees, single basins, the basin of attraction field, compression, and all other classic-graph parameters. This is an important update on the pre-existing ``interactive basin of attraction field graph'' (ibaf-graph) specific to just the complete uncompressed field, but the ibaf-graph is nevertheless retained for some of its unique attributes. These issues are discussed with a focus on the scope and implementation of the new istr-graph.

nlin.CG

Game of Life on Archimedean Lattices: Glider Guns and Phase Dynamics

I explore Conway's Game of Life (GoL) on six composite Archimedean lattices. On the Kagome lattice, on which small gliders and puffers appear particularly frequently across inputs, I use the output of a symmetry-constrained evolutionary search algorithm to construct a novel glider gun. The glider gun comprises four interacting bouncers and stably emits a small glider every 276th generation. Serving as an extension of classical GoL, I also propose cells with a phase degree of freedom and an associated local phase rule, which on the Kagome lattice is demonstrated to host phase-periodic gliders. This enables the possibility of phase-sensitive and interference-based computations.

nlin.CG