Search arXivSearch

arXiv · 2411.00991

Re-thinking Richardson-Lucy without Iteration Cutoffs: Physically Motivated Bayesian Deconvolution

Abstract

Richardson-Lucy deconvolution is widely used to restore images from degradation caused by the broadening effects of a point spread function and corruption by photon shot noise, in order to recover an underlying object. In practice, this is achieved by iteratively maximizing a Poisson emission likelihood. However, the RL algorithm is known to prefer sparse solutions and overfit noise, leading to high-frequency artifacts. The structure of these artifacts is sensitive to the number of RL iterations, and this parameter is typically hand-tuned to achieve reasonable perceptual quality of the inferred object. Overfitting can be mitigated by introducing tunable regularizers or other ad hoc iteration cutoffs in the optimization as otherwise incorporating fully realistic models can introduce computational bottlenecks. To resolve these problems, we present Bayesian deconvolution, a rigorous deconvolution framework that combines a physically accurate image formation model avoiding the challenges inherent to the RL approach. Our approach achieves deconvolution while satisfying the following desiderata: I deconvolution is performed in the spatial domain (as opposed to the frequency domain) where all known noise sources are accurately modeled and integrated in the spirit of providing full probability distributions over the density of the putative object recovered; II the probability distribution is estimated without making assumptions on the sparsity or continuity of the underlying object; III unsupervised inference is performed and converges to a stable solution with no user-dependent parameter tuning or iteration cutoff; IV deconvolution produces strictly positive solutions; and V implementation is amenable to fast, parallelizable computation.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Zachary H. Hendrix, Peter T. Brown, Tim Flanagan, Douglas P. Shepherd, Ayush Saurabh, Steve Pressé. 2024-11-01. Re-thinking Richardson-Lucy without Iteration Cutoffs: Physically Motivated Bayesian Deconvolution. https://arxiv.org/abs/2411.00991

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Lifelong Learning of Video Diffusion Models From a Single Video Stream

Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.

cs.CV

Bayesian Fusion of Active Contour Models and ConvNet Priors for Standing Dead Tree Segmentation

Instance segmentation is a core computer vision task with great practical significance. Recent advances, driven by large-scale benchmark datasets, have yielded good general-purpose Convolutional Neural Network (CNN)-based methods. Natural Resource Monitoring (NRM) utilizes remote sensing imagery with generally known scale and containing multiple overlapping instances of the same class, wherein the object contours are jagged and highly irregular. This is in stark contrast with the regular man-made objects found in classic benchmark datasets. We address this problem and propose a novel instance segmentation method geared towards NRM imagery. We formulate the problem as Bayesian maximum a posteriori inference which, in learning the individual object contours, incorporates shape, location, and position priors from state-of-the-art CNN architectures, driving a simultaneous level-set evolution of multiple object contours. We employ loose coupling between the CNNs that supply the priors and the active contour process, allowing a drop-in replacement of new network architectures. Moreover, we introduce a novel prior for contour shape, namely, a class of Deep Shape Models based on architectures from Generative Adversarial Networks (GANs). These Deep Shape Models are in essence a non-linear generalization of the classic Eigenshape formulation. In experiments, we tackle the challenging, real-world problem of segmenting individual dead tree crowns and delineating precise contours. We compare our method to two leading general-purpose instance segmentation methods - Mask R-CNN and K-net - on color infrared aerial imagery. Results show our approach to significantly outperform both methods in terms of reconstruction quality of tree crown contours. Furthermore, use of the GAN-based deep shape model prior yields significant improvement of all results over the vanilla Eigenshape prior.

cs.CV

Sonicmesh: Enhancing 3D Human Mesh Reconstruction in Vision-Impaired Environments With Acoustic Signals

3D human mesh reconstruction (HMR) from RGB images often degrades under poor illumination, occlusion, and non-line-of-sight conditions. Acoustic sensing provides complementary spatial cues but suffers from low spatial resolution. We propose SonicMesh, which, to the best of our knowledge, is the first acoustic--visual framework for robust 3D human mesh reconstruction. SonicMesh first converts ultrasonic echoes into range--azimuth acoustic images through an Inverse Synthetic Aperture Radar (ISAR)-based imaging process. It then introduces a cross-dimensional anatomical registration module that maps modality-specific 2D joint features into a common canonical 3D human space. The registered anatomical representations are further integrated with acoustic and visual features through a two-stage fusion network for final mesh reconstruction. Experiments demonstrate that SonicMesh achieves accurate and robust 3D human reconstruction across normal, poor-light, occluded, and non-line-of-sight environments, consistently outperforming existing RGB-, radio-frequency (RF)-, and mmWave-based approaches under challenging sensing conditions.

cs.CV