Search arXivSearch

arXiv · 2501.01062

Fides: Secure and Scalable Asynchronous DAG Consensus via Trusted Components

Abstract

DAG-based BFT consensus has attracted growing interest in distributed data management systems for consistent replication in untrusted settings due to its high throughput and resilience to asynchrony. However, existing protocols still suffer from high communication overhead and long commit latency. In parallel, introducing minimal hardware trust has proven effective in reducing the complexity of BFT consensus. Inspired by these works, we present Fides, an asynchronous DAG-based BFT consensus protocol that, to our knowledge, is among the first to leverage TEEs to enhance both scalability and efficiency. Fides tolerates a minority of Byzantine replicas and achieves $O(\kappa n^2 + n^3)$ metadata communication complexity through a customized TEE-assisted Reliable Broadcast (T-RBC) primitive with linear communication complexity in one-step broadcast. Building on T-RBC, Fides redefines the DAG construction rules by reducing the reference requirement from $2f+1$ to $f+1$ between consecutive vertices. This new structure weakens DAG connectivity and invalidates traditional commit rules, so we formally abstract the problem and derive new theoretical bounds of liveness. We further propose a four-round commit rule that achieves the theoretically minimal commit latency. Besides, we design two additional primitives, T-RoundCert and T-Coin, to efficiently certify DAG references and replace the costly cryptographic common coin used in prior protocols. Comprehensive evaluations on geo-distributed and local testbeds show that Fides substantially outperforms state-of-the-art protocols, including Tusk, Bullshark, Mysticeti, RCC, Damysus, Achilles and HybridSet, achieving lower latency and higher throughput while preserving strong safety and liveness guarantees.

Explore related subjects

Keep this discovery

BibTeXRIS

Shaokang Xie, Dakai Kang, Hanzheng Lyu, Jianyu Niu, Mohammad Sadoghi. 2025-01-02. Fides: Secure and Scalable Asynchronous DAG Consensus via Trusted Components. https://arxiv.org/abs/2501.01062

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC