Search arXivSearch

arXiv · 2501.08799

Exploring ChatGPT for Face Presentation Attack Detection in Zero and Few-Shot in-Context Learning

Abstract

This study highlights the potential of ChatGPT (specifically GPT-4o) as a competitive alternative for Face Presentation Attack Detection (PAD), outperforming several PAD models, including commercial solutions, in specific scenarios. Our results show that GPT-4o demonstrates high consistency, particularly in few-shot in-context learning, where its performance improves as more examples are provided (reference data). We also observe that detailed prompts enable the model to provide scores reliably, a behavior not observed with concise prompts. Additionally, explanation-seeking prompts slightly enhance the model's performance by improving its interpretability. Remarkably, the model exhibits emergent reasoning capabilities, correctly predicting the attack type (print or replay) with high accuracy in few-shot scenarios, despite not being explicitly instructed to classify attack types. Despite these strengths, GPT-4o faces challenges in zero-shot tasks, where its performance is limited compared to specialized PAD systems. Experiments were conducted on a subset of the SOTERIA dataset, ensuring compliance with data privacy regulations by using only data from consenting individuals. These findings underscore GPT-4o's promise in PAD applications, laying the groundwork for future research to address broader data privacy concerns and improve cross-dataset generalization. Code available here: https://gitlab.idiap.ch/bob/bob.paper.wacv2025_chatgpt_face_pad

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Alain Komaty, Hatef Otroshi Shahreza, Anjith George, Sebastien Marcel. 2025-01-15. Exploring ChatGPT for Face Presentation Attack Detection in Zero and Few-Shot in-Context Learning. https://arxiv.org/abs/2501.08799

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Lifelong Learning of Video Diffusion Models From a Single Video Stream

Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.

cs.CV

Bayesian Fusion of Active Contour Models and ConvNet Priors for Standing Dead Tree Segmentation

Instance segmentation is a core computer vision task with great practical significance. Recent advances, driven by large-scale benchmark datasets, have yielded good general-purpose Convolutional Neural Network (CNN)-based methods. Natural Resource Monitoring (NRM) utilizes remote sensing imagery with generally known scale and containing multiple overlapping instances of the same class, wherein the object contours are jagged and highly irregular. This is in stark contrast with the regular man-made objects found in classic benchmark datasets. We address this problem and propose a novel instance segmentation method geared towards NRM imagery. We formulate the problem as Bayesian maximum a posteriori inference which, in learning the individual object contours, incorporates shape, location, and position priors from state-of-the-art CNN architectures, driving a simultaneous level-set evolution of multiple object contours. We employ loose coupling between the CNNs that supply the priors and the active contour process, allowing a drop-in replacement of new network architectures. Moreover, we introduce a novel prior for contour shape, namely, a class of Deep Shape Models based on architectures from Generative Adversarial Networks (GANs). These Deep Shape Models are in essence a non-linear generalization of the classic Eigenshape formulation. In experiments, we tackle the challenging, real-world problem of segmenting individual dead tree crowns and delineating precise contours. We compare our method to two leading general-purpose instance segmentation methods - Mask R-CNN and K-net - on color infrared aerial imagery. Results show our approach to significantly outperform both methods in terms of reconstruction quality of tree crown contours. Furthermore, use of the GAN-based deep shape model prior yields significant improvement of all results over the vanilla Eigenshape prior.

cs.CV

Sonicmesh: Enhancing 3D Human Mesh Reconstruction in Vision-Impaired Environments With Acoustic Signals

3D human mesh reconstruction (HMR) from RGB images often degrades under poor illumination, occlusion, and non-line-of-sight conditions. Acoustic sensing provides complementary spatial cues but suffers from low spatial resolution. We propose SonicMesh, which, to the best of our knowledge, is the first acoustic--visual framework for robust 3D human mesh reconstruction. SonicMesh first converts ultrasonic echoes into range--azimuth acoustic images through an Inverse Synthetic Aperture Radar (ISAR)-based imaging process. It then introduces a cross-dimensional anatomical registration module that maps modality-specific 2D joint features into a common canonical 3D human space. The registered anatomical representations are further integrated with acoustic and visual features through a two-stage fusion network for final mesh reconstruction. Experiments demonstrate that SonicMesh achieves accurate and robust 3D human reconstruction across normal, poor-light, occluded, and non-line-of-sight environments, consistently outperforming existing RGB-, radio-frequency (RF)-, and mmWave-based approaches under challenging sensing conditions.

cs.CV