Search arXivSearch

arXiv · 2502.19742

BiRating -- Iterative averaging on a bipartite graph of Beat Saber scores, player skills, and map difficulties

Abstract

Difficulty estimation of Beat Saber maps is an interesting data analysis problem and valuable to the Beat Saber competitive scene. We present a simple algorithm that iteratively averages player skill and map difficulty estimations in a bipartite graph of players and maps, connected by scores, using scores only as input. This approach simultaneously estimates player skills and map difficulties, exploiting each of them to improve the estimation of the other, exploitng the relation of multiple scores by different players on the same map, or on different maps by the same player. While we have been unable to prove or characterize theoretical convergence, the implementation exhibits convergent behaviour to low estimation error in all instances, producing accurate results. An informal qualitative evaluation involving experienced Beat Saber community members was carried out, comparing the difficulty estimations output by our algorithm with their personal perspectives on the difficulties of different maps. There was a significant alignment with player perceived perceptions of difficulty and with other existing methods for estimating difficulty. Our approach showed significant improvement over existing methods in certain known problematic maps that are not typically accurately estimated, but also produces problematic estimations for certain families of maps where the assumptions on the meaning of scores were inadequate (e.g. not enough scores, or scores over optimized by players). The algorithm has important limitations, related to data quality and meaningfulness, assumptions on the domain problem, and theoretical convergence of the algorithm. Future work would significantly benefit from a better understanding of adequate ways to quantify map difficulty in Beat Saber, including multidimensionality of skill and difficulty, and the systematic biases present in score data.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Juan Casanova. 2025-02-27. BiRating -- Iterative averaging on a bipartite graph of Beat Saber scores, player skills, and map difficulties. https://arxiv.org/abs/2502.19742

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Label Propagation for Physics-Informed Neural Networks and Physics-Informed Gaussian Processes

We present a series of empirical results of the application of semi-supervised label propagation techniques in training physics-informed machine learning methods. This includes self-training of physics-informed neural networks and physics-informed Gaussian processes in isolation, and the integration of the two via co-training, therefore establishing a hybrid between these two main classes of physics-informed machine learning. We demonstrate via extensive numerical experiments how these methods can ameliorate the issue of propagating information from boundaries into the physical domain, including information from initial conditions in the case of solving stiff time-dependent partial differential equations, which is known to be a common failure mode of physics-informed machine learning.

cs.LG

Multi-Armed Bernoulli Bandits via Minimax Single-Arm Stopping

We develop an index policy for finite-horizon Bernoulli multi-armed bandits from minimax solutions to single-arm bandit (SAB) problems. Each SAB problem involves choosing between an unknown Bernoulli arm and a known reward. We show that minimizing worst-case regret of SAB problems over all non-anticipative policies admits an exact semi-infinite linear programming formulation. The resulting stopping policies offer a natural way to compare arms: the higher the known reward against which a policy continues sampling, the more promising the unknown arm. We turn this intuition into indices based on cumulative continuation probabilities, with a monotone adjustment and a reward-shortfall cap. By relating index errors to the regret of single-arm stopping policies, we establish a distribution-free regret bound of $4.45\sqrt{KT}+10.75K$ for $K$ arms and horizon $T$. This bound matches the minimax-optimal regret order established in the literature. The guarantee extends to rewards supported on $[0,1]$ through Bernoulli randomization. We also provide a finite-grid implementation with quantified approximation loss. In numerical experiments, the SAB-based index policy achieves lower worst-case regret than every tested benchmark policy across all evaluated numbers of arms and horizons, while closely matching the grid-based MAB minimax policy in the two-arm setting.

cs.LG

Autonomous Model Lifecycle Management for Digital Twin-Based Manufacturing Control

Manufacturing AI systems must autonomously adapt to continuous distributional shift from raw-material variability, ambient changes, and equipment aging, under strict safeguard and operator-trust requirements where model failures risk physical damage. This paper presents a closed-loop Cyber-Physical System (CPS) for autonomous model lifecycle management in automotive manufacturing, deployed since 2023. The system manages product-specialized model pairs: a sequence-to-sequence physics model (LPP) serving as a digital twin, and a deep Reinforcement Learning (RL) control policy (LCP) trained against it. Per retraining cycle, multiple model variants spanning architecture families and RL algorithms compete; only the best-scoring candidate advances. A Conductor orchestrator autonomously manages plant-wide model inventories with dependency-aware retraining and Proportional-Integral-Derivative (PID) fallback. Reflecting the principle of Human-Centric Intelligence, the LCP composite score embeds an operator-trust gate penalizing policies deviating from established practice; without it, 23% of policies are rejected by operators despite passing accuracy thresholds. Across multiple facilities, LCP-controlled processes achieve process stability improvements of 28-45% over uncontrolled baselines with zero safety incidents.

cs.LG